Planet 28/Brutal Quest: New Traits, Abilities, & Spells

I recently played my first solo outing of the sci-fi skirmish game Planet 28 (check out the battle report, Echoes of the Abyss) and thoroughly enjoyed it. Now, I’m gearing up to create a narrative solo campaign for Planet 28’s fantasy cousin, Brutal Quest.

As I’ve also been tinkering with AI, I thought I’d see if I could encourage it to generate some new abilities, traits, and spells for both games. With a bit of trial and error, follow-up prompts, and light editing, I now have the following list. A few of them might still need some polish and refinement, but I think there are a lot of really cool options here. At the very minimum, they get the imagination flowing for some new in-game possibilities.

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Abilities

Distract: This character can use an action to create a distraction. All enemy characters within line of sight must pass an Awareness (AW) skill roll or become distracted, suffering a -1 penalty to all actions for their next turn.

Evasive Maneuvers: This character gains a +2 bonus to Agility (A) when attempting to avoid ranged attacks. They may make a free move action when they successfully dodge an attack.

Interrogate: After defeating an enemy in combat, this character may choose to interrogate them. Roll 1D6. On a 1, the enemy reveals valuable information about the game scenario or hidden objectives.

Tactician: Once per game, this character can provide tactical advice to a friendly character within line of sight. The chosen character gains a +2 bonus to their next action.

Trapmaster: This character may set traps on specific locations of the battlefield. When an enemy moves into or through the trapโ€™s location, they suffer a -2 penalty to their Agility (A) skill and take 1D6 damage.

Life Leech: This character has the ability to drain life force from opponents. After a successful melee attack, they may choose to regain hit points equal to half of the damage dealt rounded down.

Resilient Resolve: This character gains a +1 bonus to their (P) skill when making break tests. Additionally, they can reroll one failed break test per game.

Artillery Strike: This character can call in a devastating artillery strike from off the table. Once per game, they may use an action to target an area within line of sight. Roll 1D6 for each character within that area, and on a roll of 4-6, they suffer 1D10 damage.

Frenzied Assault: This character goes into a frenzy in close combat. Once per turn, they may use an action to gain a +3 bonus to (F) for one melee attack. However, after this attack, they suffer a -2 penalty to (P) rolls until the end of their next turn due to exhaustion.

Phantom Steed: Once per game, this character can summon a spectral steed. This ethereal mount increases their speed to 20cm for one turn and allows them to move over any terrain without hindrance.

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Traits

Evasive: Enemies receive a -1 to their Shooting skill when attempting to hit this character with ranged attacks. This penalty applies only if the character has moved in their last action.

Eerie Presence: Enemies within 5cm of this character suffer a -1 penalty to their skill rolls, representing their unease in the presence of this unsettling character.

Vengeful: When this character takes damage from an enemy, they gain +1(F) and +1(S) for the remainder of the game, versus that enemy, up to a maximum of +3 each.

Paranoia: This character must make a break test at the start of each turn. On a failed test, they may not perform actions on that turn.

Infiltrator: This character may choose to start the game hidden. They can only be revealed when they perform an action or are within 5cm of an enemy.

Hasty: This character can perform one additional action per turn but suffers a -1 penalty to all skill rolls for that turn.

Night Vision: This character can see in low-light conditions as if it were daylight. They do not suffer penalties for low light or darkness.

Acidic Blood: This characterโ€™s blood is acidic. When struck by a melee attack, the attacker takes 1D6 damage in retaliation.

Lone Wolf: This character excels when fighting solo. They gain a +1 bonus to all skills when not within 10cm of any friendly characters. However, they suffer a -1 penalty to (P) rolls when taking break tests when no allies are nearby.

Cursed Weaponry: This character wields cursed weapons that have a chance to inflict lingering ailments. When landing a successful melee hit, thereโ€™s a 25% chance that the target will suffer an additional 1D4 damage over the next three turns due to the weaponโ€™s curse.

Spells

Time Warp: Select a character or vehicle within line of sight and make a (P) roll. If successful, you may choose one of the following effects:

  • Fast Forward: The target character or vehicle gains an additional action this turn.
  • Rewind: The target character or vehicle may undo their last action and choose a different one.
  • Pause: The target character or vehicle is frozen in time and cannot be targeted or take actions for the remainder of the turn.

Dimensional Rift: Make a (P) roll. If successful, you may place a dimensional rift marker anywhere on the board. Characters and vehicles within 10cm of the rift at the start of their turn may choose to enter it. Upon entering, they reappear at a random location on the board at the start of their next turn.

Mirror Image: Make a (P) roll. If successful, the acting character creates illusory duplicates of themselves. For the next 1D4 turns, attackers must roll a D6 to determine if they target the real character or a duplicate. On a roll of 1-3, they target a duplicate, and on a roll of 4-6, they target the real character.

Shadow Walk: Make a (P) roll. If successful, this character becomes ethereal and may pass through obstacles and other characters for the next 1D6 turns. They are immune to damage during this time but cannot perform any actions.

Chain Lightning: This powerful spell allows the caster to release a bolt of lightning that arcs between multiple targets. Make a (P) roll; if successful, choose a starting target. The lightning then jumps to the nearest enemy within 10cm, dealing 1D6+2 damage. Repeat this process until there are no eligible targets or you fail the (P) roll.

Time Warp: This spell distorts time, allowing the caster to rewind or fast-forward a characterโ€™s actions. Make a (P) roll; if successful, the targeted character must reroll their last action and accept the new result.

Soul Bond: The caster establishes a mystical link with a friendly character within line of sight. For the remainder of the game, they can transfer up to 1D6 of their hit points to the bonded character once per turn. The bond is severed if either character dies.

Tide of Despair: This spell creates an aura of overwhelming despair within a 10cm radius. All characters, friend or foe, within this area must pass a break test or suffer a -2 penalty to all skills for one turn due to the crushing weight of despair.

Dimensional Swap: This potent spell allows the caster to switch positions with any character within line of sight, friend or foe. A successful (P) roll is required to execute this spell, and the switch is permanent.

Pandemonium: This chaotic spell creates a realm of chaos and unpredictability. For one turn, all rules and effects are randomly determined. Roll 1D6 for each action, and consult a chart to determine the outcome. This spell introduces an element of chaos and unpredictability into the game, making every action a gamble.

Planet 28/Brutal Quest: New Traits, Abilities, Spells, & Random Events

I plan to add to this list over time while trying out as many as possible of them in-game, too. I’ll be posting more about my Brutal Quest campaign in the near future. In the meantime, please check out my Planet 28 battle report, Echoes of the Abyss.

Miniature Agnostic Games That Let You Use Any Minis

Just want to collect nice-looking minis and worry about the rules later? Check out this list of miniature agnostic games that let you use whatever you own.

With so many brilliant miniature companies out there these days, it’s impossible for most of us to stick to one range.

I’m the sort of person who’ll buy a mini just because it looks cool. I’ll come across pictures of miniatures from companies I’ve never heard of before, and I’ll love the aesthetic of them.

I’m pretty good at not just buying stuff on a whim, but occasionally, there are things that I can’t see past. They get bought up, added to the “to-paint” pile, and I continue to accumulate a rather eclectic collection.

But what to do with them when it comes to the gaming side of the hobby? As a kid, my entire world was Games Workshop. But now there seems to be more rulesets out there than I’ll ever know.

Because of my “miniatures first” ethos, I’m naturally attracted to miniature agnostic games. Quite simply, these are rulesets that allow you to use anything you already own – or would like to own!

List of Miniature Agnostic Games (On My Radar So Far!)

I’ve only recently returned to the hobby after a long break, and it’s taken me time to identify a few games that really fit what I’m looking for. I’m in no doubt that what I’ve mentioned here (and what I’m aware of) is only the tip of the iceberg.

But at the time of writing, here are the miniature agnostic games I’m either actively playing, or in the process of learning. I do tend to play in fantasy or sci-fi settings, as you’ll see. Again, that’s down to the types of minis I like best.

Bonus: Looking for simple tabletop games that are perfect for beginners? We have a roundup of those, too!

Oh and heads up, I use affiliate links here which means I may earn a small commission should you choose to buy through them, though at absolutely no extra cost to yourself.

Frostgrave - Miniature Agnostic Games

Frostgrave

Frostgrave is one of the first games I became aware of upon my return to the hobby. A legendary title for sure. In Frostgrave, you use any minis you have to create your wizard and build your warband. Then, you’ll face off against others whilst hunting for treasure in a ruined, frozen city. An essential addition to any list of miniature agnostic games.

Buy Frostgrave today on Amazon.com or Amazon UK

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Open Combat

Open Combat

This little gem is probably my favourite discovery to-date. Open Combat is a small, fun skirmish game. The settings for your battles can be any historical (pre-gunpowder) or fantasy world you have the minis and desire to create. I’ve enjoyed playing the scenarios in the book, and the campaign rules are a nice way to give your warband that sense of progression. Just be sure to keep them all alive…

Buy Open Combat today on Amazon.com or Amazon UK

Planet 28 & Brutal Quest

Two new additions to this miniature agnostic games roundup, Brutal Quest and Planet 28 are two takes on the same gaming system by Mammoth Miniatures. Brutal Quest is the fantasy variation whilst Planet 28 provides the sci-fi. I’ve only recently started playing both, and I love them. Here’s a Planet 28 solo battle report, and the following podcast episode gets into more detail on the narrative potential of both…

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Song of Blades and Heroes - miniature agnostic games

Song of Blades and Heroes

The more I read into Song of Blades and Heroes, the more I realise how much of a cult classic it actually is. I’ve recently started to dive into the background and rules of SoBaH, and it appeals to me in many ways. I’ve heard one criticism of it being the cover art – apparently, this has prevented one or two folks from picking it up. I must admit, I quite like it myself. Reminds me of nostalgic old cartoons like Thundercats and He-Man. This is a brilliant introductory game for those new to the tabletop miniature hobby.

Buy Song of Blades and Heroes today on Amazon.com or Amazon UK

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Rogue Planet

Rogue Planet

Rogue Planet by Brent Spivey is a game that seems to reinvent the wheel in many ways – and manages to pull it off, too. This one’s more of a sci-fi/futuristic setting, so perfect for breaking out the old 40k minis. As ever with these games though, any minis will do the trick. This innovative system involves minimal bookkeeping and no measuring. A recent find for me, and exactly the sort of game I’ve been looking for.

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Buy Rogue Planet today on Amazon.com or Amazon UK

Mayhem

Mayhem is also created by Brent Spivey (Rogue Planet, mentioned above). Mayhem is a โ€˜fantasy mass battleโ€™ combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Like Rogue Planet, it deploys a cool use of polyhedral dice and command points. I would say it’s my favourite ‘rank and flank’ game these days. Check out the following battle report for more…

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Oathmark - miniature agnostic games

Oathmark

Oathmark is another title penned by Frostgrave creator Joseph A. McCullough. It’s a little different from the other miniature agnostic games on here, which are mainly skirmishes involving a small number of troops on either side. Oathmark, on the other hand, is a mass battle or ‘rank and flank’ game. I believe there are official miniatures available, but you can just as easily use what you already own. I particularly like the way you can mix in different races – humans, elves, orcs, goblins, dwarves, etc – to build your own Kingdom. This helps keep every army unique, fresh, and interesting. One for old Warhammer players to try out, for sure!

Buy Oathmark today on Amazon.com or Amazon UK

Kings of War

Kings of War is another large-scale fantasy battles game. Despite it being one of my favourite games, I had initially left it off the list. However, it’s been suggested a few times, so in it goes. An amazing set of rules that are – as the old saying goes – “easy to pick up, hard to master”. I didn’t include KoW in my original version of this post because creators Mantic heavily supports the game with a large range of miniatures. However, they seem to be pretty laid back about folks trying out their games with existing minis. Another one for the old Warhammer players out there.

Buy Kings of War today on Amazon.com or Amazon UK

Stargrave

Stargrave

Stargrave is the hugely anticipated “Frostgrave in Space” by the frequently mentioned Joseph A. McCullough. Want to pitch your GW Blood Angels against your Star Wars Stormtroopers? Then this is the perfect game for you.

Buy Stargrave today on Amazon.com or Amazon UK

A Billion Suns

A Billion Suns

Spaceships! A Billion Suns is an interstellar combat game. Take charge of your own fleet of spacecraft using any miniatures you already have… or, toys that look a bit like miniature spaceships… or, your very first 3D printer effort that didn’t come out quite like the medieval chariot it was supposed to.

Buy A Billion Suns on Amazon.com or Amazon UK

Rangers of Shadow Deep – A Solo/Co-Op Miniature Agnostic Game

Yet another miniature agnostic game from the prolific Joe McCullough. A game I’ve been obsessed with this past year, too. Rangers of Shadow Deep is a solo and co-operative game, highly narrative and with some great RPG tropes. Even if you have nobody to play against, you’ll find enjoyment, immersion, and hours of fun here.

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Buy Rangers of Shadow Deep on Amazon or DTRPG

Miniature Agnostic Games & Resources Recommended to Me

Thank you to everyone who’s been in touch so far to recommend additions to this page. I’ve not checked any of these out properly yet, but they all look great.

  • Warlords of Erehwon is a warband-level 28mm fantasy wargame created by legendary designer Rick Priestley. Build your warband from your chosen fantasy miniatures and fight for victory!
  • The Ninth Age. Maintained by hundreds of passionate players from all over the world, The 9th Age: Fantasy Battles is a free fantasy tabletop miniatures wargame designed for everyone.
  • Rally Round the King is a set of rules that recreate battles between armies and for campaigning in the mythical land of Talomir.
  • Two Hour Wargames are makers of entertaining tabletop games playable in two hours or less. All of their games can be played solo or same side (cooperatively) as well as head-to-head.
  • Osprey Wargames Series. Here you’ll find rules for loads of different settings and genres.
  • Horizon Wars: Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. 

Building a Miniature Agnostic Games List

As I’ve said, I’m aware that this will only be the frosted point on the tip of the iceberg. I’d really appreciate your help in building this page out as a resource. Selfishly, I’d just like to find loads more games of a similar vein. So please use the comments section to tell me about all the miniature agnostic games I’ve not mentioned yet. I will look to keep it updated as much as possible ๐Ÿ˜€

Next Up: Simple Tabletop Wargames: Best Miniature Games for Beginners

And be sure to check out the Tabletop Miniature Hobby Podcast.

Take Your Kids on a Dungeon Crawl, With CoraQuest

In CoraQuest you take control of four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters,and sometimes rescuing gnomes called Kevin.


Being a proactive fellow, I’ve been on the hunt for a dungeon crawler I can eventually play with my daughter. She’s only two at the moment, and I don’t fancy waiting another ten years, so I’d been Googling “dungeon crawlers for kids”. I’ll admit it was a somewhat half-hearted search, but it didn’t throw up anything that caught my attention.

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Anyway, it turns out that all I needed to do was attend this year’s Tabletop Scotland to find what I was after. I hadn’t been through the doors two minutes when I spotted a lovely wee game called CoraQuest. I had a chat with the nice chap from Bright Eye Games, got shown the basics, and did the old “take my money” routine.

coraquest logo

When I got a look in the box that evening, I learned more about the game’s origins, and it turns out there’s a heartwarming tale of a Dad (Dan) and daughter (Cora) creating it as a lockdown-era project in 2020.

coraquest gameplay

Anyway, the next natural step in this sequence of events was, of course, to have a chat about it on the podcast. In this episode, you’ll hear from CoraQuest co-creator Dan about the game’s background, how it plays, and the media frenzy that followed its release.

CoraQuest is a cooperative game with everything you need to start playing right out of the box. But it also lends itself to adaptation and homebrewing. There’s a booklet inside that helps you create your own characters, weapons, and items. The game is played with brilliantly drawn cardboard “standees”, but these can easily be substituted by miniatures from your collection. My old Monster in My Pocket horde are just screaming to be let loose on these dungeon tiles…

Links

Brent Spivey Talks Mayhem & Rogue Planet

Award-winning game designer Brent Spivey joins me to chat about two of his cult games, Mayhem and Rogue Planet.

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Both of these games are miniature agnostic systems with innovative designs and mechanics.

Rogue Planet is a sci-fantasy skirmish game ideally suited to folks seeking a bit of a 40k/Rogue Trader fix. Mayhem, on the other hand, works great as a mass-battle system for getting your 6mm or 10mm armies on the table. The book includes rules for sieges too, if you want to give your castle terrain a runout.

You can keep up with future updates from Brent by visiting his website Bombshell Games.

Boring Balance, & the Need for Narrative in Wargaming

We make a return to playing Song of Blades & Heroes, one of the most simple and accessible skirmish games on the market. And, in this battle, we’re focusing on storytelling over points, fairness, and balance. The defenders can’t possibly win. But how well can they hold out against a huge Chaos force?

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So why do many players prefer unbalanced, narrative scenarios over fair and competitive encounters?

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After all, isn’t tabletop wargaming all about strategy, skill, and balance? Isn’t the whole point to test our tactical abilities against our opponents?

Sure, that’s definitely a big part of it. But it’s not the only part.

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Unbalanced scenarios add a layer of excitement and unpredictability to the game. You never know what you might be up against in these scenarios. It could be a massive army against a small group of elite units, or it could be a guerrilla-style ambush on a convoy of tanks. These types of scenarios offer a unique challenge that can’t be replicated in a balanced game.

At its heart, tabletop wargaming is about storytelling. We create armies, paint models, and build terrain because we want to immerse ourselves in epic battles and heroic struggles. We want to feel like we’re part of a grand, sweeping narrative, with all the twists and turns and emotional highs and lows that come with it.

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In a fair and balanced game, both players have equal opportunities to win, which means the game’s outcome is largely determined by skill and strategy. While that’s great, it can also become predictable and monotonous after a while. Unbalanced scenarios, on the other hand, keep the game fresh and exciting by forcing players to come up with creative solutions to overcome their disadvantage.

When we play a game that’s heavily weighted in favour of one side or the other, we’re not just trying to win. We’re also trying to tell a story. Maybe we’re playing out the final battle of a long and bitter war, with one side hopelessly outnumbered but fighting with desperate courage. Or maybe we’re staging a daring raid on an enemy stronghold, with the attackers outnumbered but relying on cunning and surprise to carry the day. Whatever the situation, it’s the narrative that drives us, not just the desire to win.

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In an unbalanced scenario, the narrative becomes the driving force behind the game. Players can get lost in the story and become more invested in their army’s fate, which adds to the overall gaming experience.

Of course, this kind of approach isn’t for everyone. Some players prefer the purity of a perfectly balanced, competitive encounter, where victory is determined solely by skill and strategy. And that’s totally fine! There’s nothing wrong with wanting a fair fight.

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But for those of us who crave a bit more drama and excitement, unbalanced scenarios are where it’s at. We get to take risks, try crazy tactics, and see our armies perform feats of heroism and bravery that would be impossible in a strictly balanced game. We get to tell stories that are full of tension, surprise, and drama – stories that stick with us long after the game is over.

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Finally, unbalanced scenarios can be a great leveller. They allow newer players to compete against more experienced players on a more level playing field. When a scenario is unbalanced, the outcome is not determined solely by the players’ skill level. Instead, it’s about how well they can adapt to the challenges presented by the scenario. This can give newer players a fighting chance and motivate them to keep playing.

Be sure to view the full gallery of photos from our game, as well as subscribe to our follow the Tabletop Miniature Hobby Podcast on your listening app of choice.

Blood Moon: Rangers of Shadow Deep (A Lycanthrope Cluedo)

Blood Moon is the first micro-supplement for Rangers of Shadow Deep. Having enjoyed The Deserted Village, The Infected Trees, and The Bridge Guards scenarios, we were excited to get to grips with this one.

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Unfortunately, after a positive start, we misinterpreted a vital rule and botched the entire thing. We were keeping investigation scores for each auxiliary companion as opposed to one single collective score. Now that we know what we did wrong, it makes perfect sense. It isn’t the clearest when you read it in the book, though, and we aren’t the brightest of chaps, so it was the perfect storm.

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Lesson learned, though. We’ll definitely be arranging a rematch in the very near future.

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We did get to fight some giant rats before it all went wrong.

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As well as some giant flies.

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But not really any wolves. This certainly never happened.

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Nor did this.

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Our auxiliary companions, Seb, Orla, Nicolan, and Covin. None of them were the werewolf, so in some ways, this game was a tremendous success.

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The Manor House. Built with some kids wooden blocks, and furniture from Dungeon Saga.

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Range-ers of Shadow Deep.

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Dangers of Shadow Deep. We did get to fight and kill this werewolf. Eventually. Is it acceptable to skin it and wear its fur? Or would it turn back into mouldy human skin once the moon went away?

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Thanks for taking a look at our failed (but still fun) game of Blood Moon. You’ll find all of our other Rangers of Shadow Deep content right here.

Here is the full range of pictures and miniatures from our Blood Moon game, too.

And be sure to subscribe to or follow the Tabletop Miniature Hobby Podcast on your listening app of choice.

Frostgrave Vs Rangers of Shadow Deep

This isn’t a direct comparison of Frostgrave Vs Rangers of Shadow Deep. We’ve covered the ins and outs of the latter quite a bit on this podcast, already. Instead, we’re going to turn our attention to the frozen city, and delve into the Frostgrave rules (and spells) to see the similarities and differences between these two excellent games.

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Rangers of Shadow Deep episodes on the Tabletop Miniature Hobby Podcast so far.

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Not content with reading through the Frostgrave rulebook, we then take the heroic next step – put some little painted toys on a table, roll dice, and probe measuring tapes about the place.

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The forces of good. Our Rangers of Shadow Deep crew are led by illusionist Claire with the Bear, and her apprentice, Russell Sprout.

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They’re up against the forces of evil – led by summoner Courtney Lovecraft, and her apprentice, Squid Vicious.

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The forces assemble. Photo credit, Vinny the Vulture, who did not take part.

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Claire and Russell were joined by ‘Adam & his Apple’. A fast runner who eats his five a day.

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An Orc Brute. Surely he’ll mash a few heads in. Surely….?

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A Chaos Goblin champion and his two Chaos Warrior chums.

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An Orc Warrior, and veteran of Battlemasters. He’s seen it all.

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Squid Vicious, apprentice to Courtney Lovecraft.

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A Chaos Dwarf with two heads, and Weird Willie (left) with… well, you know…

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This didn’t actually happen (summoning a greater daemon was way too hard) but I thought it made for a cool picture.

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It reminds me of a sort of grimdark Bioshock.

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The kids went without supper that evening, purely because Stu was away out with his mum’s best pot on his head.

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As for the big guy? Turns out he only needed directions to the post office.

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The game in full swing.

Frostgrave Vs Rangers of Shadow Deep

Thanks as always for listening to the Tabletop Miniature Hobby Podcast, and please remember to follow or subscribe on your listening app of choice!

The Bridge Guards: A Post-Game Podcast Chat

We’re no strangers to Rangers of Shadow Deep on the Tabletop Miniature Hobby Podcast. If you’ve followed along so far, you’ll have heard our campaign progress as we played through the Deserted Village and Infected Trees scenarios that made up Mission One.

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Gnoll’s House Party: The lads prepare to toast some marshmallows around the campfire

Now it was time to kick off Mission Two (The Beacon Tower) with its first scenario, The Bridge Guards. Here, we see the introduction of the Gnolls, and those were a mixture of beastmen and goblins on our tabletop.

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The gnolls were guarding a bridge (hence the aptly named scenario) over a fast-flowing and very cold river, which we needed to get across on our way to Tor Varden.

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The stage is set

I took Joe McCullough’s “wooden blocks” advice on this scenario. The table had to be strewn with rocks, boulders, and general cover – the idea being that the Rangers have the element of surprise (at least, until one of my guys manages to blow our cover pretty early on!).

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A Vinny the Vulture-eye view of the table

I even used these blocks to build the bridge itself. Sure, it doesn’t look ultra-realistic, but suspension of disbelief quickly kicks in the minute the first dice is rolled.

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The well-guarded bridge

We upped the challenge level by adding in a “Gnoll Lord”, who basically took the stat line of an ogre. We also gave ourselves some extra backup with the addition of ‘Goatsy’ – and he had a very interesting afternoon indeed!

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Goatsy: Will we ever see his like again?

Keeping the Joe McCulloch theme of this episode, I also wanted to chat about a book I recently bought and read through – Frostgrave supplement Perilous Dark. This excellent solo/co-op guide combines pre-written scenarios with a lot of how-to advice on creating your own scenarios and campaigns of this nature. Big thanks to friend of the show Mark on our Discord channel for the heads up about it!

More Photos From The Bridge Guards

This episode is sponsored by Midlam Miniatures. Three of the miniatures used in this scenario were bought from Midlam – Goatsy, Boarus, and the big lizardy lad playing the role of the Gnoll Sergeant on the bridge. You can see pics of the Kraken Cult, Grim Reaper, and Headless Lady miniatures mentioned in my post about Populating a Lovecraftian Dungeon.

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Harald Half-Orc. Boarus, and Vinny

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Fun Gus, Grubb, and Count Gunther

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Quite literally the bridge guards. Note that the Gnoll sergeant is too tough for clothes.

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One last shot before all Hell broke loose.

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Remember, we have similar reports from the Deserted Village and Infected Trees scenarios on the Tabletop Miniature Hobby Podcast, too.

A big thanks to Midlam Miniatures for sponsoring this episode!

The Infected Trees (Ruins!): A Post-Game Podcast Chat

Rangers of Shadow Deep gets a lot of love on the Tabletop Miniature Hobby Podcast. We’ve previously done episodes looking through the main rulebook, speaking to creator Joe McCullough, and playing the very first scenario The Deserted Village. Now it’s time to take on the next one – The Infected Trees. Except I’ve actually no tree terrain in my collection, so let’s just go with “infected ruins” instead!

The party are ready to head into the spider-infested ruins.

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The table in its entirety.
Cotton wool balls to represent cocoons. The red Battlemasters dice are the nests.
The old drunk was rescued in the previous mission. He didn’t survive this one.
The sort of view Vinny the Vulture had when he flew around contributing absolutely nothing.
One of the spiders.
Another look down on the tabletop.
More spiders.
What’s next for this motley crew? They’re off to Tor Varden.

Be sure to check out the other episodes of the Tabletop Miniature Hobby Podcast. Elsewhere we look through the Rangers of Shadow Deep rulebook, speak to creator Joe McCullough, and talk about playing through The Deserted Village.

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The Deserted Village: A Post-Game Podcast Chat

On a recent episode of the Tabletop Miniature Hobby Podcast, we took a look through the rulebook of Rangers of Shadow Deep. Now it was time to get the table set up and test it out for ourselves. In this episode, we talk through our experience of the deserted village scenario.

The Deserted Village - Rangers of Shadow Deep

RoSD is a popular and exciting solo/cooperative game. There’s a lot of adventuring to be done with the core rulebook containing more than a few missions and scenarios. On top of that, there are various expansions available too which build out the story world and develop your rangers.

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Subscribe on your podcast listening app of choiceRecent episodes include Rangers of Shadow Deep, Song of Blades & Heroes, and Warhammer: The Old World.


That said, we thought we’d start at the start, and that was a scenario that tasked us to venture out and look for one of our companions, a chap by the name of Aventine.

Setting up Rangers of Shadow Deep

Aventine has been missing for a few days, and on top of that, there have been reports of an attack on a nearby village. It’s up to our party to take a look around and get to the bottom of things.

The party in all their glory

Our party are, admittedly, a bit of a gang of misfits. Hardly the noblest looking of bunches.

Harald, Boarus, and Vinny

Ranger Harald Half-Orc (right), backed up by Boarus the “Boarbarian”, and Vinny the Vulture. These guys came from Otherworld, Midlam, and North Star, respectively.

Grubb, Gunther, and Fun Gus

Ranger Grubb (centre) flanked by Count Gunther and Fun Gus. The wee mushie man came from Checkpoint Miniatures, whilst the other two were bought from Otherworld Miniatures.

Count Gunther

“Count” Gunther. Probably not a real Count. Just a brutal thug in some plate armour. Or, potentially, disgraced nobility. But who’s going to ask?

Vinny and Fun Gus

“You might’ve lost your kettle, Vinny, but you’re still making the tea. Hey? What? That’s why they call me Fun Gus!”

Harald Half-Orc

Ranger Harald Half-Orc looking “pleased”.

Boarus the Boarbarian

Boarus the “Boarbarian”, ex-slave and arena combatant. Now, hired muscle.

The village drunk

What will become of this partygoing villager if we take him along in the next scenario?

The scene is set to play out the deserted village scenario

Overall, the deserted village scenario was a lot of fun. Remember to check out our full episode on Rangers of Shadow Deep, and please take a moment to fill out the Miniature Hobbyist Survey, too!