Four Lads Who Shook the (Old) World: Alessio, Andy, Jervis, & Tuomas Drop By

My plan to celebrate the Tabletop Miniature Hobby Podcast’s fifth birthday was simple. Create an open recording session and invite a handful of legendary former guests to drop in for a chat. Then, when nobody turns up, just sit there and paint a second edition Space Marine in peace.

Tuomas Pirinen, Andy Chambers, Jervis Johnson, and Alessio Cavatore,

But my plans were scuppered when Jervis Johnson actually went and turned up. I was about to tell him I had a monopose Space Marine to paint when Andy Chambers dropped in, too. By the time Tuomas Pirinen arrived, my painting ambitions were in tatters. And when Alessio Cavatore pinged up on the screen, I threw my crusty old pot of Goblin Green against the wall in a fit of rage.

Still, there was nothing else for it but to listen to the guys chat and make sure I kept my foot pressed firmly on the ‘record’ pedal. With the recording now cut into a wax cylinder (and made available as an RSS-distributed digital audio file), I’m delighted to present it to you.

Maybe it’ll help you get some painting done.

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In all seriousness, this was a fantastic experience and truly surreal to sit on the digital wall like a large pink fly. I’m unbelievably grateful to Tuomas, Alessio, Jervis, and Andy for giving up some of their valuable time for this humble podcast, and I’ll never tire of listening to any of them. Thanks for everything, chaps!

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The Doctor Will See You Now (Five Parsecs From Home Diary #4)

Turn four opens with the usual admin, a credit for crew upkeep and three more chipping away at the ship’s debt, now down to twenty-three. The bigger news is a new recruit. A story point is spent bringing George Ruddles, the recently liquidated founder of Ruddles Asset Recovery, into the fold as a seventh crew member. It’ll cost an extra credit in upkeep each turn, but with six crew members rarely all available at once, it looks like a fair trade.

New recruit George Ruddles (right), a keen amateur mycologist

Trading continues the crew’s proud tradition of hauling home broken junk, this time a batch of combat drugs somehow ruined in transit. There’s better luck on the repair front though, with the infantry laser fixed up and handed to Skully, and med patches free up Jaryn for another mission.

The Sticky Tables Have Turned

A cloud of synthetic blueberry-scented mist swirls around Dante Corsaro as he draws on his vape and nudges Dust Kallas in the ribs.

“This is the part where he calls them tossers”, chuckles Corsaro, pointing to the grainy footage on his phone.

They’re about to watch Barry Gibb storming off The Clive Anderson Show on the 30th October 1997, when a LinkedIn notification suddenly pops up on his screen.

Dante is shocked to see he’s been tagged in a post by Ruddles Asset Recovery founder and CEO George Ruddles. In this verbose and self-aggrandising post (which was obviously written with the aid of ChatGPT), Ruddles declares it’s “the end of an era” for his business, and that he’s “excited to see what comes next”.

Dante has a message from Ruddles, too. “Any jobs going mate?” asks the former bounty-hunting entrepreneur, devoid of any preamble. Ruddles Asset Recovery, it turns out, folded within hours of the LinkedIn post – Ruddles is, in his own words, “between ventures.”

Dante gazes round the room at his battered and bruised crew, takes another draw on his vape, and gets his thumbs working on a reply.

Two days later, Corsaro and Ruddles sit side by side in a nearby pub, across the table from three half-drunk pints of cheap ale, and a very wealthy prospective patron.

“It’s a shame the government don’t have any more work for you, Corsaro”, says Tin Martian, leaning forwards in his chair. “But I have plenty.”

“It’s time for Doctor Blight to get a house call he won’t forget”, continues the lion-maned licensee.

Dr Blight outside his country manor house

By the time the pints are empty, the deal’s done. George Ruddles has a new job, the Lucky Strikes have a new gun, and Tin Martian’s empty pubs have never felt closer to full.

The mission is Eliminate, with Blight himself not-so-randomly selected as the target, protected by his own hired militia, the ‘Doctor’s Orders’. Deployment conditions leave the crew caught off guard, all acting in the slow phase come round one, a neat bit of irony given they were meant to be catching Blight by surprise. Dante obviously didn’t expect the Doctor to have company.

The Doctor’s Orders defend Blight’s rotting log at all costs

The battle is tense from the start. Blight’s rattle gun stuns Skully early, and a flamer specialist nearly catches Dante and Tace before Dante guns him down first. Ruddles and Jaryn claim a hilltop position, Dante grabs a valuable stash of loot in the open centre ground, and the pressure mounts on Blight’s remaining troops. A dangerous moment arrives when Blight wounds Jaryn twice with the rattle gun, only for two stim packs to keep him standing. Moments later, Dust lands the shot that matters, killing Dr Blight outright.

A comfortable victory looks assured until a stray shot drops Dante at the very last moment. Jaryn finishes the job, cleaning up the last of the militia and securing the win, but it’s a damp way to end a mission that had gone almost entirely to plan.

The rewards are the best the crew has seen yet, thirteen credits between mission pay, danger money and loot, plus a frag vest and a lead on a new corporate patron.

Dante, meanwhile, should be dead. An eleven on the injury table spells death outright, saved only by his last remaining luck point!

Turn four closes with twenty-two credits, three patrons, two rivals, two story points, and a captain who’s used up his last stroke of good fortune.

Skully Joins the Crew (Five Parsecs From Home Diary #3)

Still on Valtherus, and still finding plenty of reasons to stick around, turn three opens with a bit of housekeeping. A credit goes on crew upkeep, two more chip away at the ship’s debt, and four credits fund repairs to get Tinhead back on his feet before the next fight.

With Colt gone, the crew can recruit a free replacement without any tests or rolls. Enter Skully, a new face with a grudge of his own, more on that shortly.

New recruit Skully – scourge of TripAdvisor

Trading, as ever, produces a haul of almost entirely broken equipment, including a mysterious ‘hot shot’ pack nobody’s had the chance to identify yet. Jaryn, still recovering in the sick bay, gets a bonus action thanks to a strong roll from the previous turn and heads out to socialise, though he fails to turn the resulting chat into a story point. No matter, there are story points to spare this turn: one sold for three credits, one spent boosting Jaryn’s combat skill to a respectable three, and one more spent giving Dante a second task. That last one sends him out exploring, where he picks up a rather unfortunate side gig as a drug mule for a future delivery job.

And speaking of jobs…

The Valtherian sector government has just declared its seventeenth pandemic of the year – nothing to do with Dr Blight, as always, according to the man himself, who has already released a statement condemning “baseless android conspiracy theories.”

Amid the chaos, the government has offered the Lucky Strikes an urgent contract to assist with outbreak management. This is the kind of job nobody sane volunteers for, which makes the Strikes exactly qualified.

But they won’t get the chance. While the crew are grounded at Cinderdock – a sagging, half-condemned patch of tarmac that generously calls itself a spaceport – Ruddles Asset Recovery tracks them down and hits them while they’re enjoying a few beers and listening to Barry Gibb’s 1984 solo album, New Voyager.

The Strikes are, on balance, fine with this. Their last encounter with Ruddles Asset Recovery cost them a crewmate: Colt Narro, shot dead during the Sludge Basin job. Captain Dante Corsaro had planned to pay these goons a visit soon anyway, so he’s more than happy to have them come round to his place.

The Lucky Strikes prepare to host Ruddles Asset Recovery

Colt’s replacement is a new recruit calling himself Skully, who reached out to the Lucky Strikes after the Sludge Basin job, thanking them for getting one over on Ruddles Asset Recovery. Turns out Skully has been getting bothered by them ever since he left one of Tin Martian’s pubs a bad review on TripAdvisor. Now, he’ll have the opportunity to review these bounty hunters – through the scope of his gun.

A toxic environment condition raises the stakes, any crew member left stunned risks becoming a casualty outright. The battle opens badly, Dust is shot down almost immediately, but Tinhead evens the score by taking out the enemy lieutenant. Momentum swings back and forth, Tinhead falls too, and Skully is stunned and forced to roll against the toxic air, passing by the skin of his teeth. Eventually the Lucky Strikes claw their way to victory, closing the fight in melee.

Post-battle, RAR finally have enough and drop off the rivals list, though the failed government contract costs the crew that patron in return. Both Tinhead and Dust, despite being shot down, walk away with barely a scratch. Loot includes a useful ship parts discount and a personal trinket, while Skully earns a little extra cash on the side during his debut, along with the crew’s respect.

Turn three ends on fifteen credits, two patrons, two rivals, and three story points, the healthiest the Lucky Strikes have looked so far. It probably won’t last.

Last Orders for Dr Blight (Five Parsecs From Home Diary #2)

Getting off Frenavos was never optional, and turn two opens with Old Reliable burning six credits in fuel just to relocate. There’s a brief scare when Tinhead, still smitten with the last planet, needs a story point spent to drag him aboard, though a lucky “time to reflect” roll hands that point straight back. No harm done.

The new destination is Valtherus, a world with no licence requirement and a thriving bot manufacturing scene, meaning cheaper upgrades for Tinhead down the line. Both rivals from Frenavos follow the crew here, Directive Zero among them, so the heat is far from off.

With Tinhead, Jaryn and Tace all still out of action, only three crew members are fit for tasks. Dante volunteers himself as a decoy to throw off the pursuing rivals, while Dust and Colt head out looking for patrons and strike gold, turning up not one but two. The standout is a job from the Valtherian sector government, and thanks to Dante’s decoy trick, the rivals fail to track the crew down, clearing the way to take it on.

The Job

The owner of a popular chain of budget pubs on Valtherus has blamed a recent spate of plagues on the government’s chief epidemiologist, Dr Septimus Blight.

Tin Martian, “the Android Alehouse Keeper,” claims Blight isn’t curing the plagues – he’s causing them, and in doing so has devastated the planet’s once-booming hospitality industry.

Dr Septimus Blight and Friends

Though these allegations have been vehemently denied by the Valtherian government, Tin Martian may finally have found his smoking gun. The flustered Dr Blight recently left a briefcase of important documents in a particularly unpleasant area the locals refer to as “the Sludge Basin.”

It is unclear what business Blight had in the Sludge Basin, though he has since claimed it’s part of his role as patron of a sick rats’ charity.

Martian has hired the notorious Ruddles Asset Recovery Corporation to obtain the briefcase from the toxic sump. The Valtherian government haven’t been so lucky in their quest to hire anyone stupid enough to accompany Blight back down there to retrieve his property. In the end, they’ve had to put their faith in a beleaguered gang of fugitives called the Lucky Strikes. Or what’s left of them, anyway.

So will it be last orders for Dr Blight, or can the Lucky Strikes get him safely into a taxi before it all kicks off outside the chippy?

Colt Narro (left) was the first of the gang to die

The mission type is Protect, escorting the unarmed Dr Blight to the centre of the table. With only three crew fit to fight against five bounty hunters, the odds look grim, but the plan holds: Dante draws fire in the middle while Dust and Colt work the flanks. Dante proves surprisingly handy in a brawl with his duelling pistol, dropping the enemy lieutenant, while Dust picks off their specialist with a lucky rifle shot.

Ruddles Asset Recovery

It’s not without cost. Colt, drawn out of cover chasing two bounty hunters, is gunned down. But Blight reaches the centre of the table, grabs his briefcase, and holds it long enough to win the mission. Dante finishes the fight in style, throwing a concealed blade to finish off the stunned specialist.

Aftermath

The post-battle sequence brings mixed news. Ruddles Asset Recovery, humiliated, becomes a third rival, but the Valtherian sector government signs on as a patron in return. Sadly, Colt doesn’t survive his wounds, the campaign’s first proper casualty, though his death opens a free recruitment slot for the next turn. Dante and Dust both pick up enough experience to improve their combat skills.

Turn two closes with eleven credits, three patrons, three rivals, and a growing sense that this world isn’t done with the Lucky Strikes yet. Rest in peace, Colt.

The Lucky Strikes Break Out (Five Parsecs From Home Diary #1)

Every good outlaw story needs a prison break, and that’s exactly how the Lucky Strikes begin. Led by ex-crime lord Dante Corsaro, this ragtag crew of five humans and one battered security bot has just busted out of a penal colony aboard a stolen ex-mining ship, generously named Old Reliable. It’s a fuel hog, it’s seen better days, and it’s about to become home.

Tinhead and Dante Corsaro

The bot in question is Tinhead, who came bundled with the ship as a sort of unwanted extra. He’s about to become the star of this opening entry for all the wrong reasons.

Starting cash is thin. Ten credits and two rivals already on the books before anyone’s fired a shot. The crew touch down on a world called Frenavos and immediately need a licence to operate, six credits’ worth, thankfully covered by one of Dante’s forged IDs. Then comes the sting: an interdiction means they’ve only got two campaign turns here before they’re forced to move on. Fitting, really, for a gang of fugitives who can’t stay anywhere too long.

Sending the crew off to trade, train and explore throws up a funny situation. Tinhead is sent out to explore and gets lost. Twice. By the time he’s found for the second time, he’s apparently fallen in love with the place and doesn’t want to leave, meaning a story point will be needed just to drag him back onto the ship later.

Then it’s straight into the first proper battle, and it does not go well. The crew are ambushed by Directive Zero, a squad of cyborg bounty hunters sent by the prison company to bring them back. Six tough, shotgun-toting cyborgs against a Lucky Strikes crew that starts the fight with only three members on the table thanks to a brutal deployment roll. Two more arrive late as reinforcements, but by then the damage is already done.

Directive Zero

A promising start, taking out one cyborg early, quickly unravels. Tace and Dust are both shot down in short order, followed by Jaryn and Tinhead. Dante’s left standing alone against five armoured cyborgs and does the only sensible thing: legs it off the table.

A comprehensive defeat, but Five Parsecs rarely lets a loss go unrewarded. Four credits turn up from somewhere (perhaps a sympathetic passerby), plus a lucky cargo crate worth six more. The medical bills tell a rougher story, though. Tinhead needs two turns of repairs, Jaryn picks up crippling wounds and three turns in the sick bay, and Dust’s weapon is wrecked, replaced with a cheap shotgun in the meantime.

The campaign event twists the knife: stay on this world any longer and another rival gets added to the list. As if the crew needed more reasons to get off Frenavos.

Turn one closes with eleven credits, two rivals, five story points, and a crew held together with not much more than sticking plasters and bad luck. Old Reliable is about to earn its keep.

Eureka’s Chaos Kitchen, Ramshackle’s “Boglin” Beastie, & Bootleg BOYL Is Go!

So the big news this week was undoubtedly the cancellation of Bring Out Your Lead, the world’s original, biggest, and best Oldhammer event, which was scheduled for the second weekend in August.

“We are very sorry to announce that, because the existing premises at East Stoke are no longer suitable, we have decided to postpone this year’s Oldhammer BOYL event.” wrote organiser Garth on the official BOYL website.

“Foundry are actively seeking new, better and bigger premises to relocate to, which is likely to take some time. We are in regular contact with Foundry, and we will update everyone with moving news as it arises.”

Garth added that they would not postpone the event until later in the year and that “the next Bring Out Your Lead will be in 2027”, going on to say “We imagine that some local ‘bootleg’ BOYLs will appear, and other similar types of events, but these will be organised separately, and any relation to our August date and location is coincidental.”

And a Bootleg BOYL we have for you now, in the form of BOYL GITS! Organised by some of the chaps from the Bedroom Battlefields Community.

This will take place in the Navigation Inn in Nottingham on Friday, 7th and Saturday, 8th August, and will play host to a massive open-to-all game of Warhammer Fantasy – the culmination of a global narrative participation campaign.

There are plans to play some other games on the day, too, though, including Blood Bowl and Battlefleet Gothic. And, this is unlikely to be the only Bootleg BOYL on the go in August – Brother Meredith has put together a list of proposed events on the Oldhammer Forum, too.

Phew, so now that you’ve still got a good excuse to make your August pilgrimage to The Lead Belt, let’s get to our weekly roundup of new stuff that caught my eye.

  • We’ve had Chaos Toilets before, but how about a Chaos Kitchen? “In a kitchen where chaos reigns supreme and order is merely a distant rumour, the most unlikely characters have gathered to cook, serve, and survive. Welcome to the minds of Robson & Darpa, where, in this carnival of culinary catastrophe, hierarchy collapses under the weight of incompetence.” A gloriously surreal set from Eureka Miniatures. I’ve eaten food in establishments where I’ve pictured this exact scene behind their mysterious ever-swinging doors.
  • Duncan Rhodes doesn’t just paint miniatures now, he makes them. This Lords & Legends Preview Pack offers a glimpse of the exceptionally high quality we can expect from the range. I hear that next month’s release will be a couple of half-starved beastmen, known simply as Two Thin Goats.
  • Check out this lovely Venetian Carriage from TTCombat. It’s perfect as-is, but just think of the sci-fi conversion potential, too.
  • Some “opening a blister pack” nostalgia from Old School Miniatures – Grubskit’s Choppas are a goblin command group, sculpted by… who else, but Kev Adams?
  • This characterful wee Beastie is new on Ramshackle Games, sculpted by Vexing Workshop, and he makes me nostalgic for Boglins.
  • I don’t think these Knightmare Miniatures Evil Dwarfs are brand new, but I hadn’t come across them before. I love everything Knightmare makes, and Lothar’s Regiment is no exception.
  • Here’s a big box of miniatures from Wargames Atlantic: The Damned Army Box contains 52 multi-part hard plastic 28mm figures for Death Fields Arena.
  • And dropping to 15mm, the new MILLENIUM range from Khurasan Miniatures focuses on the 1000AD to 1150AD period.
  • The idea of Lovecraftian Rome is right up my street, and it’s brought to life on the tabletop courtesy of Cohors Cthulhu Tactics by Modiphius. These new Servitor Legionnaires of Mormolook like they’re suffering a fate almost as bad as being stationed in Scotland.
  • I’ve just finished reading Treasure Island, and I’m receptive to the idea of collecting some gentlemen of fortune. This Golden Age Pirates Starter Bundle from Firelock Games looks, as Silver himself would say, “as smart as paint”.
  • If you want to make a fiscally prudent pirate warband, don’t let them bury their loot on a remote and deadly tropical island; have them invest it in a bank, instead. I hear Branwell Bank in Fallowmere has excellent interest rates and a “no questions asked” policy. More superb colour-printed 28mm MDF fantasy buildings from Warbases, all with removable roofs and accessible interiors!

On the Podcast: Andy Chambers Q&A: Re-Roll From 2023

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Back in 2023, the legendary Andy Chambers was kind enough to dedicate some of his time to working his way through my list of questions. So, what’s he not very good at? Why does he think this hobby still exists? And what myths and misconceptions would he like to dispel?

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On the Hobby Desk

I mentioned Knightmare Miniatures earlier on, and I’ve actually just finished up one of their excellent Space Raiders. He looks like he could do with a hand, doesn’t he?

Medieval Warbands, Masterclass Brushes, & Chess Rabbits

In last week’s email, I described the Spring as “slightly reluctant”. Well, this week, I’m cheerfully nuking myself under a large, enthusiastic ball of plasma. I’ve heard from people in warmer climates that sunny weather is a great excuse to hide away in a cool dark room and get some hobbying done. This is, frankly, the opposite of what happens in Scotland, where we’ll be outside at every waking hour, positively demanding to be cooked.

So no hobbying of my own these past few days.

However, as my eyes readjust to the indoors (and the laptop screen), it appears all continues apace out there. Here are my weekly picks…

  • This is an absolute beauty of a medieval warband from Vitrix. And you don’t need me to tell you it would look equally at home in any fantasy setting.
  • Mantic have been knocking it out of the park recently. Loads of lovely new Forces of Nature miniatures and bundles are available for pre-order.
  • Pendraken has three new fantasy monsters for your 10mm-12mm scale games. There are trolls, vicious weeds, and tree giants. The tree giant on the left could form the basis of an excellent diorama where he’s basically just very cross with someone.
  • As someone who recently realised that painting gets easier when using good brushes, I’m tempted by this Masterclass Set from Army Painter. It has a 0, a 1, and a 2, which are… now that I think of it, the only sizes I ever actually use.
  • Crusader Miniatures has some new Armed Civilians & Volunteers at 28mm scale. Left-middle is a volunteer for the local Britpop-themed fete at the village hall this Sunday.
  • North Star are adding a superb new line of swashbucklers and sword fighters to their 1672 range. Scroll down the picture to create your very own “how it started – how it’s going” meme.
  • Looking to recreate Stranger Things on the tabletop, but set it in Germany in 1939? Here you go. In all seriousness, though, it’s brilliant to finally get some miniatures for Mike Hutchinson’s On Your Bike in Lancashire.
  • I used to watch Gladiators in the 90s and, I’ll be honest, I don’t recognise any of these guys. Maybe the show had some sort of predecessor 2000 years prior?
  • Have you ever seen The Little Soldier Company’s exquisite Alice in Geründerland Range? They’ve added some new Chess Rabbits, which are great, but I’d absolutely love to have a warband of Card Soldiers.

On the Podcast: Terrain Tutorials, Battle Reports, & Five Parsecs From Home

Anthony from the Gergen Gaming YouTube channel joins me for a chat about making terrain and playing games in front of the camera. 

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Skies of Mars, Instruments of War, & Grassy Gnolls

It may be a slightly reluctant Spring so far, but I’ve already dragged the family out for a day at the beach. Not because the weather was particularly nice, but because I needed to collect sand for the hills Doc Spork very kindly gifted me. More on those later, though (and I did treat the wee one to an ice cream for her efforts!)

  • There is no shortage of atmospheric terrain kits these days. Here’s the new Assail Borderlands Scenery Pack, and Black Site Studio’s The Sundered Depths Bundle. These sets are designed for (but in no way limited to) Warcrow and Relicblade, respectively.
  • Looking to make some sweet music on your kitchen table? Well, Galladoria has the horn. They also have a range of other instruments, including an abbey pipe organ, a bell, a gong, and a drum.
  • If the above instruments inspire you to create your own music festival diorama, then Pendraken can provide the tents. Now we just need half a dozen burger vans and a row of overflowing portaloos. (Chaos Toilets, anyone?)
  • The chances of anything coming from Mars are 4/6 at Ladbrokes (with a £5 free bet for new customers). Imperial Skies players can take their games to the Red Planet with these flavourful fliers.
  • The limited edition Soldier of Fortune Lady Death is available from Warlord Games until the 31st May, 2026. Excellent on the battlefield, but not much fun at parties.
  • Mantic has a lovely Basilean Bundle up for pre-order. The dragon looks pretty immense, and the lion is tickled as top-left sets his chip pan on fire. Throw a wet towel over it, mate!
  • Doctor Spork’s latest offering is this retro fantasy modular rampart. All it needs is a wee “No Junk Mail” sticker painted onto the letterbox. Now, back to those hills he designed and printed, and you’ll see my progress below. The final shot is modelled with another Spork piece, his fantasy watchtower printed in 15mm scale.

And yes, I know it’s spelt “knolls”.

On the Podcast: Adeptus Titanicus, Blister Pack Walls, & The Chalice of Doom

Back in March, I was delighted to welcome Orlygg of the legendary Realm of Chaos 80s blog onto the show. The episode was very popular and gathered a ton of great feedback. If you missed it first time around, here it is.

Due to popular demand, I invited Orlygg back on for part two, and this time, solicited questions for him from the Bedroom Battlefields community.

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On the Hobby Desk

My painting has been a little slow, recently, but not nonexistent. I painted another 40k Second Edition Space Marine in completely made-up 90s football kit colours, and then turned my attention to She-Ra, Princess of Power.

Adeptus Titanicus, Blister Pack Walls, & The Chalice of Doom: Orlygg Returns!

Back in March, I was delighted to welcome Orlygg of the legendary Realm of Chaos 80s blog onto the show. The episode was very popular and gathered a ton of great feedback. If you missed it first time around, here it is.

Due to popular demand, I invited Orlygg back on for part two, and this time, solicited questions for him from the Bedroom Battlefields community.

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Talking points include:

  • His love of Adeptus Titanicus, and how he’d still collect the “modern” stuff
  • Coming face-to-face with the legendary Chalice of Doom at the inaugural Oldhammer gathering
  • Which miniature from the “Ansell cabinet of legends” would he most want to own?
  • Painting McDeath
  • The joy of blister pack-covered walls in 1980s hobby shops
  • His trips to the Salute wargaming show
Orlygg comes face to face with the Chalice of Doom diorama at the first Oldhammer gathering

Orlygg comes face-to-face with the Chalice of Doom at the first Oldhammer weekend back in 2014.

The Chalice of Doom by Ivan Bartlett won gold in the diorama category at the very first Golden Demon awards in 1987.

Here Be Dragons (and Battlemat Books)

A few weeks ago, I talked about adding a chariot troop type to my games of Hobgoblin. I was also lacking a flying monster option, and why get one when you can get three?

This clutch of dragons from Ral Partha works well at 15mm, though I think they’re actually designed to represent adolescent dragons in 28mm games. The smaller the scale, the bigger they get, eh? I did a very quick contrast and drybrush job on my trio, and I’m happy enough with the outcome.

I’m also really enjoying this Epic Forge hardcover battlemaps book.

There are 30 unique maps of various fantasy flavours and settings, and you can even draw on them with erasable markers, if you’re so inclined. It could easily form the basis of a portable miniature game setup for the travelling enthusiast.

But enough about me and my stuff, what else is going on out there?

On the Podcast: Your Hobby Updates: April 2026

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The monthly hobby update of the Bedroom Battlefields community. Find it wherever you get your podcasts.