Miniature Wargaming Podcasts: My 3 Top Picks

Podcasts are a great way to keep in close touch with the hobby, even after the year we’ve just had, and the limited opportunities it has presented us with. Sticking on a good podcast episode is the ideal accompaniment to painting your miniatures. Podcasts can get you motivated to push on and keep working on your projects, or get you thinking about your next game, campaign, or that homebrew solo ruleset you’ve been playing around with. There’s an ever-growing number of great miniature wargaming podcasts out there these days. But instead of throwing myself into writing up an exhaustive list, I wanted to simply recommend my 3 favourites.

fungus man with bone. 3 miniature wargaming podcast recommendations
“These miniature wargame podcasts are a lot of fun, guys…”

What Do I Mean By “Miniature Wargaming Podcasts”?

It’s a bit of a wide term, I know. The shows I listen to tend to cover a bit more than miniature wargaming. Not all miniature games are about war, after all. Things like painting, terrain, lore, and worldbuilding hold a lot of my interest. Then there’s stuff like industry news and the business side of it all. Throw in a bit of chat about rules, systems, and mechanics, combined with wider philosophical questions such as what makes the whole hobby experience so appealing to begin with, and we’re just about there. That’s a lot more than miniature wargaming, but there’s only so long-winded you can be with the titles and labels of things.

With that all said, let’s jump into my top 3 miniature wargaming podcasts recs…

Paint All The Minis

The Paint All The Minis podcast started as a show about… well, you can probably guess. But this show goes way deeper than the act or art of miniature painting. It’s a long-form interview podcast and there have been some industry titans on there (The GW old guard Rick Priestly, Andy Chambers, and Gav Thorpe have all been on, to name but a few). It’s incredible to hear background stories from such household names, as well as folks running companies and creating the products that we know and love. But host Dan’s conversations with “the average Joe” are every bit as compelling. In these episodes, we walk through the guest’s journey into the hobby and learn about their own unique perspectives, experiences, and thoughts. With a back catalogue of over 200 episodes, and still going strong, Paint All The Minis is a must-add for your subscribe list.

Some skeletons I painted in the mid 90s. The “Herohammer” era.

The Wargames Orchard

There’s a certain generation of folks who grew up in the “Herohammer” era of the 90s. You know, goblin green bases, bright colours everywhere, red spear shafts, and blue skies shining down over even the bloodiest of 40k battles. For this generation (ie; mines!), The Wargames Orchard offers a nostalgic trip down memory lane. Host Nathan (and occasional co-host Scott) goes the extra mile when it comes to delving into the lore, interpreting the rules, and just generally waxing lyrical about this golden era of Warhammer Fantasy and 40k (1st to 8th editions). Some of Nathan’s deep-dives cover things like life as a Lord of Change, Genestealers touring around in limos, and why face cloths were deadly in the Rogue Trader era. The Wargames Orchard is a captivating and engaging listen, and it’s clear that a tonne of effort goes into putting each episode together.

Sidenote, be sure to check out the undead, lizardmen, and Space Wolves forces I found in the attic a while back, along with some ramblings about spending your birthday money in Games Workshop in the 90s.

“Sure, but how does all of this actually work?”

Precinct Omega: Weekly Wargaming Miniatures News & Discussion

My third miniature wargaming podcast recommendation is this cracking little show by Precinct Omega. It’s a weekly news and discussion show, and I initially subscribed as a handy way to keep up-to-date with the latest goings-on in the industry. That’s undoubtedly a big part of what makes the podcast great, but it was host Robey’s regular masterclasses on rules, systems, and mechanics that pulled me in even more. Precinct Omega’s podcast will get you thinking about gaming, as well as the industry as a whole, at a much deeper level. Thoroughly recommended for anyone who’s ever thought about writing their own game, or is simply interested in learning more about how they all work. Precinct Omega has published games including Horizon Wars and Zero Dark, which are well worth checking out if you’re into miniature agnostic systems.

Miniature Wargaming Podcasts: Top 3 Picks

Hopefully you’ve found this short roundup useful. If you’re a podcast listener and don’t already subscribe to these shows, then definitely check them out. If you have any miniature wargaming podcast recommendations of your own, too, then please feel free to drop them into the comments section below.

Next up: Be sure to check out our own show – the Tabletop Miniature Hobby Podcast!

Free Tabletop Audio Ambience for Miniature & RPG Games

Got all your terrain on the table? Your lovingly painted miniatures in place? Still feel there’s something missing from your games? Then why not try some tabletop audio ambience in the background?

Here are some free resources I’ve created for you to use. They’ll help you add that extra layer of atmosphere and cinematic depth to your miniature and RPG experience. You’ll find a download button on the top right-hand corner of each audio player.

6mm wargaming battlefield

They’re for personal use in your games. If you’d like to use them in any content you create and publish online, please credit Bedroom Battlefields with a link back to this page. It’d be nice if you could reach out to me and let me know too – I’d love to take a look.

Busy Marketplace Tabletop Audio Ambience

An accompaniment to your characters stocking up on weapons and potions ahead of their next big adventure. Hopefully your marketplace isn’t overrun by a warband of Chaos fiends, as did happen to the residents of Middenbury.

Getting the beers in during times of conflict

Bustling Tavern Tabletop Audio Ambience

Whether you’re kicking back after a successful quest, or busy planning your next one, grab a tankard of ale and pull up a stool. If you’re looking for some great tavern visuals too, then check out my Etsy Wargaming Terrain roundup.

Dungeon Crawl Tabletop Audio Ambience

Ambience to accompany you on your next adventure into the gloomy depths of a long-forgotten labyrinth. Be sure to check out my dabblings with Mantic’s Dungeon Saga. I’ve been working on building a party of heroes and filling the dungeon with all sorts of indescribable horrors. You might also use this ambience to accompany a game of Escape the Dark Castle.

Cultists in a deep dark dungeon: tabletop audio ambience

Bringing Your Miniature & RPG Games to Life

I hope you enjoy these tabletop audio tracks, and that they might add an extra dimension to your mini-worlds. 

I aim to add lots of new audio tracks to this page over time. If you’ve any particular requests for tabletop or RPG atmospheres and ambience, please get in touch and let me know.

You can also subscribe to Bedroom Battlefields to be kept up-to-date on any new resources I create, as well as my ramblings about the hobby in general.

Massacre at Middensbury

The residents of the small village of Middensbury had all heard the rumours. A vile and depraved band of Chaos worshipers had been slaughtering their way through neighbouring settlements. Middensbury would surely be next, and what chance would they stand?

Hope arrived in the form of a bounty hunter known as Red Kate. She too had heard the rumours, and was keen to profit from them. The leader of this band of fiends’ head would fetch a fine price from the local Duke, and she intended to deliver it.

Red Kate was backed up by two of her own comrades. Greybeards, well past their prime, but with long years of experience in the field. This rallied the villagers, and soon they had assembled a sizeable force. Confidence began to grow, and when a young boy returned, breathless, to tell them he’d spotted the enemy, a grim determination swept over this makeshift militia.

Confidence and determination turned to fear for much of the villagers when they finally caught a glimpse of their foe. From cruel and lethal goblins, to warped mutants and hulking Chaos Warriors, they began to realise the odds that were stacked against them. Yes, they had the numbers. But could they really defeat these monsters? And if so, at what cost?

Red Kate and her two hired helps rally the townsfolk of Middensbury

This is the first battle in my Song of Chaos & Vengeance campaign, using the Song of Blades & Heroes system. Playing solo, I’ve not yet nailed down any one way to optimise this, so I’ll be testing and tweaking as I go. For this battle, I aimed to simply do my best with both sides. This means there would be no real surprises or randomness in any of the movement or tactics (something I’ll look to introduce in the next game).

The battle lines are drawn

My activation strategy would generally be to opt for the best ‘Quality’ characters first when attacking, and aiming to deal with the most imminent danger whilst defending.

Kate and her men step up to earn their pay

The early part of the battle saw Tebaud the Butcher and his deputy Mallüs Bloodaxe getting stuck right into the Middensbury vanguard. To be fair to Red Kate and co, they held well for several turns. There was a lot of jostling, parrying, and dodging, and it looked like the forces of Chaos might not have it all their own way after all.

Then, disaster struck for the villagers as Tebaud dispatched of one of Kate’s veterans. His body had barely hit the ground before the bounty hunter herself was brutally slain by Mallüs Bloodaxe. Even though the Chaos Warrior was outnumbered, his 6 roll to her 1 ensured that she wouldn’t be collecting any gold this day. Or, on any other for that matter.

Thorburn the blacksmith leads by example

With only one mercenary warrior remaining, it seemed like the two Chaos Warriors would now be free to cleave a bloody path through the rest of the villagers. That wasn’t to be. A humble blacksmith by the name of Thorburn had seen enough of this needless butchery, and he intended to put a stop to it.

The old metalworker charged Tebaud, smashing his giant hammer into the Chaos Champion’s helm. This blow was enough to knock Tebaud over, but a re-roll via his Hero perk meant he somehow stayed on his feet. Tavern landlord Portly Alf, inspired by his friends bravery, charged as they doubled up on Tebaud. Unfortunately, the pair couldn’t make their advantage count, and the overweight swordsman became the next villager to decorate the floor with his guts.

Enraged, Thorburn again launched himself at the Chaos Champion. Incredibly, he bested him for a second time. The Dark Gods were clearly smiling on Tebaud this day though, who was saved by his Heavy Armour perk. Would the blacksmith get another chance?

Amos the Executioner tried to take advantage of Thorburn’s heroism by attacking Tebaud. He was no match for the big champion though, and was only saved by the blacksmith fighting at his side, which meant a -1 deduction to Tebaud’s combat rating. His luck didn’t hold out much longer though, he was knocked over and murdered without another thought. The Butcher, armour coated in blood, turned his eyes back to that pesky blacksmith…

On the other side of the battlefield, Jakub Daemonhands arrived in a furious frenzy of whirling limbs and blades. He’d grown tired of watching those armoured idiots huffing and puffing against a bunch of peasants. It was time to show them how the real work was done.

“Cheers to you, my four-armed friend!”

The mutant’s first “opponent” came in the form of Middensbury’s favourite down-and-out, Drunken Dudley. Dudley was oblivious to the attack and had interpreted the afternoon’s events as some sort of street celebration. He was promptly dispatched and sent off to that big tavern in the sky, where his landlord was already setting a jug on the table for him. Rest in Peace, Dudley.

Back down at the box-office event, Thorburn the blacksmith lands a power blow on Tebaud the Butcher. This time, he’s a mere 1 point away from killing the Chaos Champion. Sadly, it was to be his last act of heroism, and the beginning of the end for the Middensbury defence. The Butcher replied with a power blow of his own, and this time, he trebles his score for a gruesome kill.

It’s morale checks all round for the horrified villagers who witnessed this brutal slaughter, many of them scattering towards the edge of the table, their spirits broken.

Bloodaxe was kept busy by Red Kate’s last remaining warrior

One defender who wasn’t turning tail to run was Old Nicholas the mercenary swordsman. A former army man, he’d fought in more battles than he cared to remember. If this was to be his last, he’d make sure he died on the front foot. Perhaps he’d even take one of these loathsome creatures with him?

And he nearly did, too. Knocking Mallüs Bloodaxe right onto his arse, laughing and taunting the bested Chaos Warrior who scrambled to regain his feet, as well as his pride.

“Run for your lives!”

Unfortunately, the villagers who could’ve provided some much-needed backup to Old Nic had already fled, running for their lives after the brutal killing of Thorburn the blacksmith. Isolated and alone, Nicholas smiled grimly to himself as Bloodaxe charged, roaring to some black-hearted God. There were no more heroics for the veteran swordsman who suffered the second gruesome kill of the afternoon.

This prompted more morale checks all round, as the dead now outnumbered the living on the Middensbury side. Tebaud’s warband hadn’t even activated half of their forces, and victory was now within touching distance.

Middensbury’s last hope – an ancient beggar

Any dying embers of fight were knocked out of the remaining survivors, who turned and fled for their lives. All except one. An old beggar, leaning heavily on a crutch and upon two wooden legs, rolled three 5s to pass his Morale test.

Perhaps this harmless-looking old man was once a great solder, who’d lost his legs fighting heroically in a long-ago war. He turned towards Jakub Daemonhands and advanced, holding out his begging bowl. The big mutant rolled his eyes at yet another idiot who’d mistaken this massacre for some sort of festivity. But as the beggar got close enough, he threw the contents of his cup into Jakub’s face, following it up with a blow from his crutch.

There was to be no blood spilt against Tebaud’s warband this day though. The attack was easily swatted aside, and the old man’s belly was opened by another of Jakub’s knives.

The massacre of Middensbury was emphatic. And it was over.

Khongor “Did I miss anything?”

As the Dust Settles

And so it was the two Chaos Warriors, Mallüs Bloodaxe and Tebaud the Butcher, who were at the centre of the carnage in this battle. They spilled a lot of blood, but both were matched for a period of time by brave and determined opponents. On another day, one of them could’ve easily fallen to one of the many blows landed upon them.

Jakub Daemonhands was the only other member of the party who really saw any action. Khongor the shaman made his way over to witness the final few exchanges, but didn’t have any real part to play. The others were stuck in their deployment positions, poor quality activation rolls keeping them there for the duration of the battle.

Kills & Casualties

  • Tebaud the Butcher – 4 kills
  • Mallüs Bloodaxe – 2 kills
  • Jakub Daemonhands – 2 kills
  • Casualties – 0

As for their next battle, I’ll have more details on that pretty soon. In the meantime, be sure to read about this gruesome warband’s background and history in Song of Chaos & Vengeance.

Song of Chaos & Vengeance: A Solo Campaign

I recently wrote about solo wargaming, and running some sort of narrative campaign has been on my mind for a while now.

I’d been looking at the miniatures I’ve bought and painted over the past year. I’ve got a few chaos warriors, beastmen, and goblins, along with a few other chaos-y types. Mainly from the excellent Knightmare miniatures range.

I began to come up with the idea for an eclectic and dysfunctional warband of outcasts, misfits, and disgraced heroes. Admittedly, I’ve not come across greenskins allying with chaos since the days of Battlemasters, but if it’s good enough for Battlemasters, it’s good enough for me.

As well as playing through the telling of a story, this was also an opportunity to make some nice cards on MTG Cardsmith. Okay, so my efforts aren’t quite that of the legendary 1980s Citadel Combat Cards standard, but you can see the influence here. Incidentally, the cards have been created for Song of Blades & Heroes, which you can read more about in my miniature agnostic games roundup.

Chaos Warband

So let’s dive in and meet my anti-heroes, starting off with their leader, Tebaud the Butcher…

Tebaud the Butcher: Chaos Champion

Chaos Champion

A fearsome and brutal champion, Tebaud was once at the speartip of a mighty regiment of chaos warriors.

Following the death of their leader in battle, Tebaud put himself forward as the unit’s natural successor. Unfortunately for him, he was challenged by his old friend Jötum Redmane. The two fought to the death for the right to lead their brothers into a new era. Redmane came out on top leaving Tebaud for dead, with wounds that would’ve finished off any mortal man.

But Tebaud did not die. He made his way south to seek refuge, healing, and strength. Tebaud would bide his time, rebuild his forces, and one day return to take what was rightfully his.

Points: 86

Quality: 3+

Combat: 4

Special: Hero, Heavy Armour

Purchased from: Ebay – Old Citadel miniature

Mallüs Bloodaxe: Chaos Warrior

Chaos Warrior

Altdorf-born Bloodaxe was once one of the finest warriors in the imperial army. That was many centuries ago.

How this talented soldier fell victim to the ruinous powers, nobody knows. But fell he did. The Empire’s loss was the Dark Gods’ gain, as Bloodaxe slaughtered untold numbers in their name.

The veteran warrior was loyal to Tebaud the Butcher during his failed leadership challenge and had been poised to become his second in command.

The pair travelled south together, with Bloodaxe defending his wounded master on many occasions. They would go on to assemble and lead this small band of misfits and outcasts, with the longer-term aim of returning north to seize control of their former regiment.

Points: 66

Quality: 3+

Combat: 4

Special: Combat Master, Heavy Armour

Purchased from: Knightmare

Khongor: Beastman Shaman

Shaman

Little is known about this sinister beastman shaman, other than the fact that he is ancient beyond comprehension, not to mention ruthless and deadly.

Even Tebaud himself is wary of the dark and malevolent powers possessed by Khongor. Whether he is blessed or cursed by the Dark Gods, who can really say. Perhaps they are one and the same?

It seems like Khongor is driven by a desire to destroy and despoil everything in his path, and joining forces with Tebaud gave him ample opportunity to do just that. There’s no loyalty or trust here, just a shared love of violence and vengeance on a weak world and its petty inhabitants.

Points: 38

Quality: 4+

Combat: 2

Special: Magic User

Purchased from: Knightmare

Bogshadow: Chaos Familiar

When Khongor joined Tebaud’s warband, he didn’t do so alone. The creature known as Bogshadow appears to act as some sort of familiar to the shaman.

This disturbing walking mushroom is said to have grown on a rocky plateau of warpstone, high up in the Realm of Chaos. A small, gibbering, and likely insane creature, its lack of size and fighting prowess is made up for by the fact that it can be highly poisonous to anyone in its vicinity.

Bogshadow does not leave its master’s side, so any foe wishing to pick it out as an easy target will also have Khongor’s magic staff to contend with.

The fungi also seems to be invincible, having once been hacked to pieces in a battle on the outskirts of Kislev. By the time the fighting was over, Bogshadow had completely repaired and regenerated itself, continuing on as though nothing had happened.

Points: 13

Quality: 5+

Combat: 2

Special: Poison

Purchased from: CP Models

Uglag Woodenleg: Goblin Archer

Goblin Archer

A once legendary goblin archer. Uglag was famed for the amount of dwarves he’d slain at range during long campaigns under the World’s Edge Mountains.

But as his renown grew, his guard lowered, and he was caught by surprise and nearly killed by a particularly angry Slayer. Uglag escaped from the frenzied axe-swinging minus one of his legs.

The impairment didn’t affect Uglag’s skills with a bow and arrow, but his inability to keep up with the rest of his raiding party made him a liability. A drunken has-been, he was relegated to training young and unruly goblins to take up the bow.

Dreams of fame and glory never left Uglag, though, and he slinked off into the darkness one night, never to return. He found an unlikely kindred spirit in Tebaud the Butcher, a fellow fallen hero who invited him to join his fledgeling warband. Uglag was only too glad to accept, and to get back to doing what he does best.

Points: 39

Quality: 4+

Combat: 2

Special: Shooter (Medium), Assassin, Short Move

Purchased from: Knightmare

Grotti Gutsticker: Goblin Archer

Goblin Archer 2

A former pupil of Uglug’s, Grotti Gutsticker is an unremarkable archer with a remarkable appetite for gold.

When his old mentor drunkenly announced that he was off to chase the deeds and glories of his past, Gutsticker begged to tag along.

After a few years of working in-tow with his mentor, Gutsticker can shoot an arrow where it needs to go – most of the time. However, his real passion is in the looting of bodies once the dust has settled. Sometimes even before the dust has settled.

This greedy goblin is barely tolerated by those he’d call his comrades. Aside from Uglag, who relies heavily on him to keep his supply of alcohol flowing.

Points: 18

Quality: 4+

Combat: 2

Special: Shooter (Medium), Greedy

Purchased from: Knightmare

Jakub Daemonhands: Mutant Raider

Mutant Raider

Born to God-fearing peasants who left him in the woods to die, it was clear that little Jakub had the attention of somewhat darker Gods than those of his parents.

But this four-armed mutant was discovered and raised by a herd of beastmen, who worshipped him like some sort of diety.

Daemonhands was bigger and stronger than most men by the time he reached his thirteenth summer. His temper was explosive, and he murdered most of the herd that had raised him during one particularly violent tantrum.

The mutant became a loner and raider, ambushing and slaughtering everyone from travelling merchants, to entire warbands.

Tebaud’s party were one such warband to be targetted by Daemonhands. And, although he was defeated, the Butcher was so impressed with the fight put up that he spared his life in exchange for his oath.

Points: 35

Quality: 4+

Combat: 4

Special: Free Disengage

Purchased from: Knightmare

Festus the Flea-bitten: Beastman Mercenary

Beastman Mercenary

An old Nurgle-worshipping mercenary, Festus the Fleabitten is a diseased and pestilent beastman.

Though the others in the warband often joke that his smell is a more potent weapon than his skill with a blade, Festus is tough.

His swordwork may be slow and steady, with no flair and certainly no finesse, but Festus is rarely phased by any wounds he takes in the process.

Even the sharpest swords and axes seem to do little damage to his thick mangy hide, and he soon tires his opponents out with his relentless stamina.

Festus claims he once lead his own band of warriors to glory many aeons ago, but the rest of the warband take this claim with a pinch of salt.

Points: 45

Quality: 4+

Combat: 3

Special: Tough

Purchased from: Knightmare

What’s Next?

In my next post I’ll be talking more about the campaign story – where they’ll be fighting, who they’ll be fighting, and why. The aim is for each battle to reveal a bit more about each character’s backstory too, as well as spin the web of their fate going forward. SoBaH campaign rules mean that some of them might not make it all the way to the end…

Update: Check out the warband’s first encounter on the tabletop – The Massacre at Middensbury

In the meantime, check out my recent posts on solo wargaming, miniature agnostic games, and populating a Lovecraftian dungeon.

Populating a Lovecraftian Dungeon

A few months ago I talked about getting into Dungeon Saga, a cracking dungeon crawler game by Mantic. I also picked up the Adventurer’s Companion supplement which gives you the tools to create your own scenarios, campaigns, and characters.

My first move was to put together 4 mighty heroes, and I picked out miniatures from the Oathsworn range, which are a favourite of mine. I posted pics of the finished characters in my Dungeons & Badgers article.

The next step was to populate the dungeon with some new and interesting baddies…

Kraken cultists

Long-term readers to this blog will know that I’m a big fan of Midlam Miniatures. They have a range known as Cult of the Kraken Lord, and, being a fan of Lovecraftian fiction, I was immediately drawn to them.

High Priest Kroll

High Priest Kroll comes on this nautical-themed toilet. He’s been on there a while because the person before him forgot to replace the bog roll.

Spectres

Cp Models were a company on my radar since writing my Oldhammer miniature companies roundup. I placed an order with them recently, and threw in these Spectres with Scythes. The bases on these guys are from Warbases.

Kraken cultists

Kraken Cultists queue outside the toilet, waiting on High Priest Kroll to be done.

Spectres

Meanwhile, the spectres titter away at the shortage of bog roll for those squid-faced buffoons.

Night Horror

We’re not done with the puerile commentary yet either. Here’s another one from Cp Miniatures, known simply as ‘Night Horror’. Yup…

Night Horror and Squirrel Knight

Sir Verlburch, Squirrel Knight, has spotted some nuts, and he’s about to have them off with that big axe of his.

Spectre with scythe

I look forward to my anthropomorphic dungeon delvers ploughing through these Kraken Cultists and Spectres. I’ll be doing a bit of solo play soon to test them all out.

High Priest Kroll

Meanwhile, would someone please fetch poor Kroll some newspaper or something? Seriously, he’s been in there a long time…

Traditional Spooky Characters

Lovecraftian creatures weren’t all I’ve been painting in this batch of dungeon baddies. I found another couple of nice minis on the Midlam site, and thought they’d make great Boss characters.

Lady Clarissa De Collate

The first is Lady Clarissa De Collate.

Don't fear the Reaper

The second is that old clock-watcher himself, the Grim Reaper.

Lady Clarissa De Collate and the Grim Reaper

“My head’s been all over the place since we last met. I don’t think we should see one another any more.”

Lady Clarissa De Collate by Midlam Miniatures

So there you have it, my latest bunch of miniatures moved from the “to-do” pile to the “done” pile. Next up, I’ve a bunch of 6mm stuff I might focus on as a bit of a palette cleanser.

In the meantime, if you like a good dungeon bash, be sure to check out my miniatures for Dungeon Saga, as well as my brave party of heroes.

Thanks as always for reading!

Solo Wargaming: 4 Great Reasons to Go It Alone

For someone who’s sat alone playing Elder Scrolls: Skyrim for 1500+ hours, I still found the idea of solo wargaming “a bit weird”.

Sorry mate, there's only room for one in the solo wargaming convention
“Oh yeah? You and who’s army?”

That was a limiting opinion, given that I’d only recently returned to the hobby. I didn’t exactly have a wealth of playing partner options, so I’d be buying and painting miniatures and terrain, pouring over rulebooks, and then… well, not very much, really. I took the “someday, I’ll have a really good game of this” approach.


See also: The Ultimate Guide to Solo, Co-op, & Narrative Wargaming


Then 2020 hit, and I realised that any difficulties I had in finding someone to play with had just gotten a whole lot harder.

I’d been reading the rulebook of Song of Blades & Heroes (find out more about it in my Miniature Agnostic Games roundup), and I’d also recently picked up Dungeon Saga. The latter actually came with a solo-play element and I thought I’d give it a shot (there are also some great adaptations available out there). I’d painted up all the in-box miniatures and created an Oathsworn Miniatures party to delve these dungeons with.

I also started playing out some warband skirmishes with the Sellswords and Spellslingers rules. During some of these early games, it began to click that solo wargaming came with a whole host of benefits that I’d been missing out on before.

No solo wargaming article is complete without mentioning Rangers of Shadow Deep either. This is one of the genre’s elite games, penned by the creator of the legendary Frostrgrave.

Powered by RedCircle

Check out our Rangers of Shadow Deep episode on the Tabletop Miniature Hobby Podcast.


1. There’s Always Time for Solo Wargaming

Do you work strange shift patterns and find yourself free between 2 am and 4 am most mornings? Playing solo only means you have to suit one person’s availability, and that’s you.

There’s no back and forth arranging dates and times, not to mention last minute cancellations. If you’ve got time, then you’ve got time to get a game in.

You might also save a lot of time in the setting up and tidying up, if you have the luxury of a play area that doesn’t need to resume its role as dinning table that evening. Your opponent won’t need to take their miniatures home, so games can be set up and played over days, or even weeks.

2. You Can Learn at Your Own Pace

Few people like to admit that they are a slow learner, but I definitely am. It takes a while for rules to sink in. I can pour over a rulebook for weeks, and think that I know the game inside out. Then, when I put it into practice on the tabletop, I start forgetting everything and it all goes to pieces.

I’m someone who learns best by doing. The problem was that I could seldom “do” because I rarely had anyone to play against. Solo wargaming has allowed me to gradually soak up the rules and quirks of the main game systems that interest me. When I make mistakes or need to spend 5mins looking through a rulebook, I’ve no paranoia that I’m ruining anyone else’s experience.

This relaxed “at your own pace” approach has given me a deeper understanding of how everything works in practice.

goblin archers: solo wargaming
“Yep, he really is playing with himself, lads”

3. You Can Tell Better Stories

If someone is going to the trouble of meeting you for a game, there are usually certain expectations. One of those is that we’re going to face off with two forces similar in strength, and we’ll both have a realistic shot of winning.

I’ve always been more into the storytelling than the winning. I know that many wargamers do have great narrative-play experiences with their gaming pals. But it’s a tough sell to say to someone “here’s 4 halfling skirmishers, let’s see how long you can hold this hamlet against my minotaur horde.”

With solo wargaming, no setup or scenario is too unfair, or even, too silly. A single giant can take on hundreds of goblins and it doesn’t matter than one turn takes 30 seconds whilst the other takes 5 minutes. It’s often in these games that the most dramatic, cinematic, and downright hilarious moments occur, too.

4. You Can Test, Test, Test

Whether it’s a new army list, some home-brewed rules to a flawed but otherwise favourite ruleset, or the layout of some new terrain pieces, solo wargaming is the perfect testing ground.

Troubleshooting whilst playing solo means a smoother and more enjoyable game next time you’re able to get together with someone. It’s not just about fixing flaws though – you can optimise too. After a few solo games with your new medieval village terrain, you might come up with a layout that’s just perfect for kicking off your next campaign. So set up some solo games to answer the questions of “does this work?” and “how can this be even better?”.

Summary: Solo Wargaming

The purpose of this article isn’t to convince you that solo wargaming is better than playing against (or with) a friend. It’s just yet another layer of the hobby that many of us miss out on because it can initially seem “a bit weird”. But so can collecting and painting tiny toy soldiers, to be honest. You quickly get over other people’s perceptions – sometimes it’s harder to get over your own.

So why not try being an army of one (or would that be two armies of one?) and see what you think? If it doesn’t work out for you, it’s not like you’ve got far to go to get home 🙂

If you’re looking for some excellent solo rulesets to get started, be sure to check out Rangers of Shadow Deep, as well as Sellswords and Spellslingers!

Next up: 8 Tips to Rekindle Your Miniature Painting Motivation

Etsy Wargaming Terrain for D&D, 40k, Warhammer, & More

The well of Etsy wargaming terrain is a bottomless one. You can get lost on there pouring over the various offerings, from Dwarven mines, to scorched gothic ruins. On Etsy, you’ll spot companies and manufacturers you’re familiar with, and many more that you’re not. It’s an abundance of talent and beautiful products all in one place.

After spending way too much time on there (yet again), I thought it’d be useful to pull together some of the best stuff I’ve found so far in one handy roundup.

So whether your jam is leading a small party of adventurers through dark and narrow dungeon corridors, or leading huge regiments of troops into an epic conflict, you’ll find something to suit your needs right here.

To be up-front, I do use affiliate links here, which means I may earn a commission if you were to buy through them. This is at no extra cost to yourself, and helps support the running costs of this humble blog. If you don’t want to use my affiliates though, then here’s a straight-up link to the Etsy marketplace 🙂

D&D adventures often start in the tavern. Etsy miniature wargaming terrain.

Etsy D&D Terrain

There’s a lot of terrain on Etsy that’s perfect for your D&D adventures. Perhaps your adventure begins (as it does for many) in the tavern bar (or even kitchen?). Or maybe your party has just escaped from prison? In any case, once your quest is underway, what kind of dungeon would you like to explore? Will you pave the way with some dungeon tiles and doors, or will you opt for the full immersion of a cavern/dungeon set? A cheaper “all in one” option is this MDF Deep Dark Dungeon kit, but that’ll require a bit more work on the building and painting side of things.

Fight your 40k battles over these blasted ruins

Etsy 40k Terrain

More of a Warhammer 40k player? Prefer to lead squads of Space Marines across shell blasted battlefields on ruined worlds? Ruins are ubiquitous in any game of 40k, whilst some industrial-looking scatter terrain will never go amiss either. Ammunition dumps, Sci-fi walkways, and jutting rocks paint a realistic picture of a futuristic warzone. This two-level gothic tower makes for an ideal centrepiece or scenario objective, too.

fantasy fishing village

Etsy Warhammer Fantasy Terrain

Are you a bit of a rank and flanker? Whether you’re playing in the Warhammer Old World sandbox, or in Mantic’s Kings of War, there’s a lot of great fantasy terrain on Etsy that’ll make your table look stunning. You can never go wrong with some houses, and this fishing village set is perfect for your Empire army to defend against the tides of Chaos. No settlement is complete without a blacksmith’s forge, and as ever, some scatter terrain adds an extra dimension to your setup. Heading out into the wilderness, you might choose to fight over some ruins, or even a crumbling castle. These dead forest and goblin outpost sets are well worth a look, too.

Summary: Buying Etsy Wargaming Terrain

The thing I love most about the Etsy wargaming terrain offerings, is the individuality. If you’re buying buildings or scenery from one individual company, then there’s always going to be a particular look or “theme”. But because the creators and sellers on Etsy are all independent of one another, it’s akin to walking round a boutique market.

The sheer variety of Etsy wargaming terrain also means you’re more likely to find the exact piece you had in mind to bring your table to life. This is opposed to when buying from companies with a limited range, where you’ll often get something on the basis that it isn’t quite 100%, but “it’ll do”.

With that said, Etsy is far from the only place to pick up buildings, scenery, and furniture for your miniature adventures. Check out my roundup on the best places to buy miniature wargame terrain for even more options.

The Beastie Boys: A Knightmare of Chaos Beastmen

Chaos Beastmen Unit

The excellent Knightmare Miniatures make up the spine of my Oldhammer Chaos Warrior Warband. I’ve also put together a small unit of goblin archers from their range.

Chaos Beastman
Ragnar Gorehide

This time around, it was time to build a Chaos Beastmen Herd. There’s a lot of great beastmen miniatures in the Knightmare catalogue, so I picked out my favourite 10, along with a Greater Daemon to lead them.

Chaos Daemon

The big guy came with wings, but I didn’t stick them on in the end. Help keep his feet on the ground and all that…

Chaos Beastman
Drakkon Skullcleaver

This fellow is a sort of three-eyed Highland Cow. Udderly terrifying.

Chaos Beastman
Thrakor Triclaw

Also coming in threes was this beastman’s arms. He can dig the garden whilst making a sandwich at the same time.

Chaos Beastman
Morthak the Ravager

This chap has the only pair of feet in the warband that aren’t cloven. Hoove had thought it?

Chaos Beastman
Gorath Darkwing

I reckon the shaman is a bit bat-like. A bat with hooves, though.

Chaos Beastmen

The customary ‘three miniatures walking through a castle gate’ shot.

Chaos Beastman
Vraxor Goatskull

A beastman who’s gran is always asking him if he’s eating well.

Chaos Daemon

More of the big lad.

Chaos Beastman
Uthrak Bloodhoof

The ‘get off my lawn’ beastman.

Chaos Beastman
Kragoth the Putrid

Spot the Nurgle worshipper. There’s always one…

Chaos Beastman
Drugar Warhoof

Smug youngblood with golden earring and ideas way above his station.

Chaos Beastman
Murgoth Krakenborn

I imagine this guy spends a lot of time thinking about where he should actually live. Under the sea? In the forest? Dry tentacles or wet fur? What’s the lesser of the two evils?

Chaos Beastmen Unit

As usual, I stuck them on a Warbases tray so they’ll work equally as well in big rank and flank games as they will in small-scale skirmishes. Remember to also check out my Chaos Warrior Warband and Goblin Archer unit – both of which are made up heavily of Knightmare miniatures!

Thanks for reading 🙂

My Miniature Painting in 2020: An Improvement?

You don’t need to look far (or hard) online to find a better miniature painter than yourself. That’s as relevant to the seasoned pros as it is to aspiring plodders like myself.

As I keep saying on this blog though, you can only really compare your work to your older work. That’s the only true barometer when it comes to miniature painting progress.

As it’s January 2021, I thought I’d take a look back at my progress this year. I’ve posted monthly hobby updates since I launched the site, so it was easy to skim through. I’ve picked out a few examples to post here.

Chaos Beastmen Unit

Let’s kick off though, with my most recent work. This beast herd was finished up around the New Year period (full report coming soon), and I’m pretty chuffed with how they’ve turned out.

My Early Work in 2020

I was pleased with these paintjobs at the time (and I still think they’re acceptable), but I feel I’m capable of a lot better, one year on.

Warhammer 40k gretchen
Krell: Lord of The Undead
Oathsworn Miniatures raven mage

The Middle of the Year

Those heady days of spring and summer brought a bit of a step up in my techniques. To be honest, I probably got a bit better at taking pictures, too.

Into the Autumn…

Not too much of a difference between these guys and their spring/summer counterparts.

Lovecraftian horror
Chaos trio front
Knightmare Miniatures: Pantheon of Chaos Champion
Old adventurer
Warhammer 40k Space Marine Captain
Starling rogue
Citadel Miniatures Imperial Assassin

Winter is Coming…

Perseverance, practice, curiosity, and an open mind led me to taking another baby step forwards.

chaos warriors
Chaos Beastmen Unit
Chaos Beastman

So there we have it, a year in pictures. Is there an improvement there? I’d say so. If I can just keep practising and learning, then I’ll be able to kick on even more in 2021, too. The main thing above everything else, however, is to simply enjoy the process.

Once again, you can look over my full year’s worth of work in my monthly updates. As ever, thanks for taking the time to read this humble blog 🙂

What’s It Like Being a Colour Blind Miniature Painter?

Imagine a tabletop where pink orcs battle green-skinned high elves. Where yellow dwarves hold out against hordes of blue-furred ratmen.

This is, of course, a highly exaggerated scenario of what it might be like to be a colour blind (or “colour deficient”, as my optician recently corrected) miniature painter.

I mean, for one, the colours of paints are written on the pots. So it’d be incredibly hard to get things so “wrong”.

I was first diagnosed with colour blindness at an early age, when a test was sprung upon me at primary school. You’ve probably had one yourself. You’re asked to pick out numbers or letters from these discs of coloured dots. It’s rare for me to find one I can spot.

I suppose the early signs were there – I thought grass was red for a brief period of my life. But as a fairly arty kid (I was decent at drawing) this wounded my pride a bit. You don’t want to be known as “bad” at anything when you’re young, so I’d sneakily check the names of colours written on pencils prior to using them. No more red grass and purple skies for me.

I started collecting and painting miniatures at primary school too – though I never gave the colour blindness thing a thought, in relation to it. At least as far as I can remember. As I say, the names of the colours were on the pots. Goblin Green was green for goblins, Sunburst Yellow was ideal for bits I thought should be yellow. And Blood Red was most definitely not for grass.

Then I did what most hobbyist kids do, and take a long break from around the age of 15. A break I never thought was “a break”, more of an “I’ve grown out of that”. But I came back to it all in my mid-30s – again – as many hobbyists do.

“What colour is that banner? Wait… have we been shooting at our own guys?”

It was only then that I started to think about the colour blindness thing. There’s so much content out there aimed at helping folks with their painting, whereas, back in the day, we were limited to segments of White Dwarf once a month.

I became aware of terms like “colour theory”, “colour palettes”, and “the colour wheel”, which enable painters to use colour in an almost scientific way. You don’t need to look far to see the effects of this. The standard of painting out there these days is truly exceptional.

It’d be wrong of me to say that I couldn’t make use of colour theory myself. I simply haven’t read enough into it yet. This is purely because I try to make sure that 90% of my painting improvement time comes through practice, which leaves only 10% for consuming content and tutorials. I might get to it at some point in the future, and only then will I be able to determine whether or not it’s accessible to me.

The thing I struggle with the most in my painting is the classic “you’ve missed a bit” syndrome. This is because, depending on the colours I’m using, a primed area often won’t stand out to me as much as it probably would for most other painters. Likewise, I can make a small mistake and it won’t stand out to me at all, whereas someone else might spot it right away. I’m not complaining about this. Everyone will have their own unique challenges in the hobby, and this just happens to be mines.

Some of my latest work. I think they might be my best efforts to-date

I mentioned the usefulness of having paint colours written on the pots. But come to think of it, that isn’t always true of the modern Citadel paints. For example, I briefly used Naggaroth Night on the premise that it was blue (which was a silly mistake on my part, considering I know my Old World lore). It isn’t hard to find out the colours of paints if I’m in any doubt though, so again, I’m not complaining. Just observing.

I regularly publish pictures of my own painting work on this blog. I accept that I’m nowhere near the standard of many other miniature painters out there, not because of any colour deficiency, but because those folks have put a lot more hours of hard work into honing their craft. For me, it isn’t about comparing my painting with anyone else’s. It’s about looking at what I’ve done this month, compared to what I did 6 months ago, and thinking “there’s a definite improvement here”.

I paint miniatures because it’s a cathartic analogue hobby with steep learning curves and a pursuit of mastery. I don’t see colour blindness as a disadvantage because I’ve never known any different. If I only have my own work to compare against, then it can’t hold me back. I might not ever win a Purple Demon award, but I’m having a lot of fun. And surely that’s all that matters?

Next up: 8 Tips to Rekindle Your Miniature Painting Motivation