I’ve actually got through quite a few miniatures since my last painting update and photo dump. The latest batch are all from CP Models, one of my favourite Oldhammer-style miniature companies.
These Near Future Mercenaries would fit right into a game of Necromunda.
Future trench warfare figures. Loosely based on World War I troops but with a near-future twist.
The mercs are led by this “Detective for Hire”. If I remember correctly, he came as a generous freebie miniature with my order from CP.
More mercs.
I liked painting these guys. They had a good variety, without being over the top.
The other (more uniformed) squads were fun too though, and I got through them quickly, without opening many paint pots at all.
Anyway, there you have it. Thanks very much for taking the time to have a look. And whilst you’re here, why not check out the Tabletop Miniature Hobby Podcast, too? It’s like Citadel Contrast Paint for your ears.
Does that sound like a good thing or a bad thing? I’m not quite sure…
We talk about Joe McCullough’s games a lot on this podcast. Sometimes, we even talk to him. This episode is one of those times. Join us as we explore the inspiration and creative process behind games like Frostgrave, Stargrave, and Rangers of Shadow Deep.
Hobby-enthusiast Mark Smith joins me on the latest episode of the Tabletop Miniature Hobby Podcast. This week, we’re talking about how to get more kids into the hobby. Did we peak in the 90s? Are there simply too many other “immediate” distractions out there now for miniature painting and gaming to compete with? This was a really interesting conversation to have and, though the title might sound pessimistic, there are still lots of things to be positive about.
By the way – as a bit of a nostalgia trip, be sure to check out my childhood Space Wolves, Lizardmen, and Undead armies.
We ponder whether Games Workshop is still serious about marketing towards young people? And if they are or were – are they the right people to be championing the hobby to da yoof?
Would it be better if young folks were introduced to the hobby via clubs, groups, or mentors? After all, a company like Games Workshop’s ultimate aim is to make money, and most kids have little or none of that.
We pose the question of why there seems to be so many world-class miniature painters posting work online these days, and if this could potentially be offputting to beginners.
We also talk about the benefits and appeals of analogue hobbies, the rise of video games, and the wonders of monopose miniatures.
For anyone looking to introduce their kids to an accessible miniatures game too, I thoroughly recommend Song of Blades & Heroes. And bonus points if you make your warband out of Monster in My Pocket figures!
“You’re looking through the wrong end of the telescope”, says Peter Berry of Baccus 6mm – “6mm figures aren’t tiny, 28mm figures are very very big”.
On this episode of the Tabletop Miniature Hobby Podcast, we’re exploring the world of wargaming in the 6mm scale. This is a great conversation highlighting the many joys of six. Peter is keen to point out that this isn’t a case of one scale OR another (most of us love 28mm first and foremost, after all), but using the right tool for the right job.
It almost goes without saying, but, the smaller the scale of your troops, the bigger a battle you can have. I’ll bet many listeners to this show will have first-hand experience of that, too. Do you remember navigating multi-based squads of Eldar and Orks through the cardboard skyscrapers of Space Marine in your youth?
There are other practical appeals of 6mm. You can buy an entire army for less than £50, paint it up in a day or two, and store it in a shoebox. People might find the thought of painting these miniatures intimidating but as Peter advises, you should try to “paint the unit, not the man”. He has some painting guides on the Baccus 6mm website, too.
Also on this episode
We talk about the solo and co-op game that is Pony Wars.
6mm is popular with historical wargamers, but Perfect Six, Microworld, and Rapier have great fantasy ranges.
The Joys of Six is a 6mm wargaming event that takes place in Sheffield each summer.
Oh and I talk about the worst Patreon campaign in podcasting, too. This won’t be used to improve the show, nor will it include any rewards. Don’t worry though, I won’t bang on about it all the time, either 😉
We all try our best to look after our brushes, our paints, and our miniatures. But what about ourselves?
Though talking about health in the hobby might not seem as interesting and escapist as chatting Chaos Dwarves and Snotling Pump Waggons, it’s something that we ignore at our peril. There are a few reasons why we’re going to cover it in this 2-part episode.
This is a sedentary hobby where we remain in the same position for long periods of time – and indoors, too.
Most of us have also been stuck working from home these past two years.
The beginning of a new year often gets us thinking about our physical and mental health, and, at least toying with the idea of making improvements.
So I’m joined by Dan of the Paint All The Minis Podcast. Dan is as heroic-looking as a modern-day GW sculpt. He wouldn’t look out of place on the cover of Men’s Health magazine, and he’s here to lecture you and make you feel bad about yourself.
I’m being tongue-in-cheek of course. This definitely isn’t a lecture, a “how-to”, or an exercise in body shaming. It’s merely a chat where we talk about the health-based things that have worked for us (or haven’t!) over the years.
The aim is simply to get you thinking about your own health in the hobby. Either to start exploring avenues of improvements you might be able to make. Or, to laugh heartily at two puny weaklings attempting to talk about things like weights and fitness.
Because we are far from experts in these fields, and absolutely none of this is “advice”, we’re linking to some handy follow-up resources too. Always do your own research, and don’t take our word for anything we say here.
On a recent episode of the Tabletop Miniature Hobby Podcast, we took a look through the rulebook of Rangers of Shadow Deep. Now it was time to get the table set up and test it out for ourselves. In this episode, we talk through our experience of the deserted village scenario.
RoSD is a popular and exciting solo/cooperative game. There’s a lot of adventuring to be done with the core rulebook containing more than a few missions and scenarios. On top of that, there are various expansions available too which build out the story world and develop your rangers.
That said, we thought we’d start at the start, and that was a scenario that tasked us to venture out and look for one of our companions, a chap by the name of Aventine.
Aventine has been missing for a few days, and on top of that, there have been reports of an attack on a nearby village. It’s up to our party to take a look around and get to the bottom of things.
Our party are, admittedly, a bit of a gang of misfits. Hardly the noblest looking of bunches.
Ranger Harald Half-Orc (right), backed up by Boarus the “Boarbarian”, and Vinny the Vulture. These guys came from Otherworld, Midlam, and North Star, respectively.
Ranger Grubb (centre) flanked by Count Gunther and Fun Gus. The wee mushie man came from CP Models, whilst the other two were bought from Otherworld Miniatures.
“Count” Gunther. Probably not a real Count. Just a brutal thug in some plate armour. Or, potentially, disgraced nobility. But who’s going to ask?
“You might’ve lost your kettle, Vinny, but you’re still making the tea. Hey? What? That’s why they call me Fun Gus!”
Ranger Harald Half-Orc looking “pleased”.
Boarus the “Boarbarian”, ex-slave and arena combatant. Now, hired muscle.
What will become of this partygoing villager if we take him along in the next scenario?
Warhammer: The Old World is coming. We don’t know when. But Games Workshop has assured us that it’s on the way.
The sandbox that many of us grew up with and immersed ourselves in was “blown up” by GW back in 2015. They replaced it with Warhammer Age of Sigmar which has struggled to appeal to many of the veteran wargamers and Old World enthusiasts.
It seems like a lifetime ago that this announcement was made. Back in November 2019, details were extremely vague. Naturally, this led to waves of speculation. A number of predictions were made by the hobby community, including the claim that Warhammer: The Old World wouldn’t even be in the 28mm scale of its predecessor.
It took Games Workshop a couple of years to come out and clarify a few key details about the game. The company assured fans that it would take on all the best aspects of the classic Warhammer Fantasy editions and that old miniatures and armies could be dusted down and redeployed on the field of battle.
With that all said, there’s still a huge lack of information or hype coming out of Games Workshop about Warhammer: The Old World. This has led to feelings of frustration, annoyance, and even disillusionment amongst the community.
Setting the Old World to Rights
So what can we do about it? To be honest, not a lot. Warhammer: The Old World is very much in the lap of the Dark Gods, and I suppose what will be will be.
One of the few things we can do, however, is talk. And what better person to talk to on this episode of the Tabletop Miniature Hobby Podcast than Nathan Stone from the Wargames Orchard?
Nathan was the very first guest on this show back in August 2021 when we discussed Herohammer and shopping in a mid-90s Games Workshop store. He knows his Old World onions and has a lot of thoughts and opinions about this brand new Warhammer game.
In this conversation, I take the liberty of appointing Nathan as Grand Overlord of the entire project. He explains why he feels Warhammer: The Old World needs to be “immersive, accessible, and authentic”. On top of that, he makes the case for the return of boxes of monopose “unit filler” miniatures and gets absolutely no disagreement from me on that front.
Also mentioned on this episode: Please spare a couple of minutes to take the tabletop miniature hobbyist survey. I’d massively appreciate it.
One game we didn’t spend much time talking about on that episode was Rangers of Shadow Deep. Fear not though, because we give it our full and undivided attention this time around. I’m joined once again by Robert who helped me talk through the Song of Blades & Heroes rulebook on a previous episode.
Firstly, we delve into the lore and fluff of Rangers of Shadow Deep. Like any of Joe McCullough’s games, there is a loose setting, but no attempt to micro-manage the story world. A lot is left up to your own imagination, creativity, and miniature collection.
Then we take a look at the turn sequence, before moving on to the ins and outs of creating your Ranger. This is the character that represents you on the tabletop, and there are many ways to customise them via their stats, skills, heroic abilities, weapons and equipment, and range of spells.
Your Ranger doesn’t need to venture into the Shadow Deep alone either. You’ll find a list of potential companions who can join you on your quests and missions. These range from naive recruits and enthusiastic hounds, to ferocious barbarians, knights, and templars.
Next, we have a peek at the opening scenario in Rangers of Shadow Deep. “Deserted Village” sees us investigating the disappearance of one of our comrades. Do we find him alive, or are we confronted with a gang of zombies, rats, and giant spiders instead? You’ll need to pick up the game and find out for yourself!
Rangers of Shadow Deep is a miniature agnostic system that lets you use whatever you own (or would like to own). That said, there’s a great “official” range of miniatures available from North Star Military Figures.
You can also find gnolls and other fantasy creatures at CP Models. Another of my favourite miniature companies, Midlam, have some great options for Rangers (as well as pretty much anything else in the game).
Playing Through the Scenarios
Rangers of Shadow Deep: The Deserted Village
The first scenario tasked us to venture out and look for one of our companions, a chap called Aventine.
Aventine has been missing for a few days, and on top of that, there have been reports of an attack on a nearby village. It’s up to our party to take a look around and get to the bottom of things.
It was time to take on the next one – The Infected Trees. Except I’ve actually no tree terrain in my collection, so let’s just go with “infected ruins” instead!
Onwards to Mission Two (The Beacon Tower) with its first scenario, The Bridge Guards. Here, we see the introduction of the Gnolls, and those were a mixture of beastmen and goblins on our tabletop.
Song of Blades and Heroes is a cult classic miniature agnostic fantasy skirmish ruleset. It’s an incredibly simple game to pick and up learn, with a low barrier to entry (you only need a handful of miniatures). Despite its simplicity though it isn’t a game that quickly feels limiting or boring. There’s a lot you can do with it, from the varied warbands you can build to the scenarios and campaigns you can play through.
On this episode of the Tabletop Miniature Hobby Podcast, we take a deep dive into the Song of Blades and Heroes rules. We talk through the Quality and Combat stats, before covering all the core mechanics around moving, fighting, shooting, magic, and, of course, running away.
Games typically last 30-45 minutes and there’s no bookkeeping either. This makes SBH a great game for beginners to start having fun with right away.
We talk a bit about a game we played recently (pictured above) where a classic Chaos alliance (the Oldhammer type where Orcs and Goblins got in on the act) took on an undead “force”. The undead were actually far from what you might call a force and generally hung about in their deployment zone doing not very much at all. In any case, it was a fun afternoon and lessons were learned.
In our next game of Song of Blades and Heroes, we’ll be finding out if one Ancient Dragon can come out on top against 85 zombies. The answer is probably yes.
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