Space Crusade for the Commodore 64

I found an old copy of Space Crusade for the Commodore 64 up in the attic a while back. This was alongside some other long-forgotten finds like my childhood Space Wolves, Lizardmen, and Undead armies. Oh, and some Monster in My Pocket.

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Space Crusade was an 8-bit dip into the Grim Darkness of the far future. I initially thought it was a digital version of Space Hulk, but now I see that Crusade was actually a board game in its own right. Would it be fair to call it a more simplistic and accessible version, given that it was co-produced with Milton Bradley of HeroQuest fame?

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To be honest, I don’t have a huge amount of memories of playing this. And, given that I was very much into both Games Workshop and Commodore 64 games at the same time, I wonder if that means that it just… wasn’t very good.

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I did enjoy this Space Crusade review on YouTube by Nostalgia Nerd, though. Cracking music on the game.

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It must’ve been the turn-based mechanic that put me off, though. I’ve just never enjoyed that way of doing if I’m playing a computer game.

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So as much as I enjoyed another wee look at the box and gameplay, here, I’d still rather play Golden Axe, I reckon. Now that was a game!

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