I’ve talked a bit on here before about playing in pre-created storyworlds versus building your own. This time around, I’d like to dip into something I’ve been working on in the sci-fi genre.
Grimdark fantasy will always be my favourite sandbox to game in. But as a 90s GW kid, I do have a lot of fascination with the 40k universe. That said, I’ve really no interest in collecting a 40k army (or, playing 40k, for that matter).
In order to get my own sci-fi wargaming fix, I decided to start tentatively developing my own storyworld. I’m a big fan of using whatever miniatures appeal to me, rather than sticking to the collection of a particular manufacturer or game. I recently did a roundup of miniature agnostic games that let you use any minis. For sci-fi stuff, I really like Rogue Planet and Mutants & Death Ray Guns. Check out the link there for more on those.
So in my own fledgling sci-fi universe, I’m imagining a world ruled by a corrupt corporate dictatorship, facing down a long-running workers revolt. Cliché? Probably. But it’s a setting with lots of tension and conflict opportunities – as well as opportunities to use some really cool looking miniatures.
The main rank and file troops are made up of iconic Terminator endoskeletons from River Horse Games, and Soviet Heavy Infantry from Warlord Games’ Konflikt ’47. The former representing the cold mechanical killers of the state, the latter being the rebellious worker’s movement known as The Rhizome.
Some of my original 90s miniatures have been pulled into this storyworld. Pious 40k loudmouth Redemptor Kyrinov has been primed to become leader of the state’s terror-inducing Inquisition. He’s backed up by two Practicals (yup, I read a lot of Joe Abercrombie) who were originally Warmonger Miniatures’ Plague Apothecaries.
Another old 90s piece was this Imperial Assassin. A great miniature with a lot of character. I figured he could join the side of the rebels. Sidenote – I always wondered just how much time it takes him to make a kill, given that the skin has already rotted from the bones of his last one. Unless he carries that skull around with him to use as a little stool?
I originally bought a box of plastic Necrons from GW to play the role of the robotic state killers. However, I thought they were absolutely horrendous to assemble, and looked a bit goofy, too. I then discovered the endoskeleton miniatures from Terminator Genesys and thought they were perfect for the job. These were tricky to purchase, but I got lucky on Ebay. I promptly moved those ridiculous Necrons on whilst I was at it, too.
Finally (for now), here’s another fellow from the mid 90s. He’s a Space Marine Captain who looks like he’s lived a hard life, and he’ll be representing the state.
Overall, it’s a small collection at this stage, but there’s already the scope for an entertaining skirmish game. I’ll continue to add to both factions over time, as and when I see things that I like. I’m particularly interested in miniatures with an ‘oldhammer’ aesthetic.
Next Up: Populating a Lovecraftian Dungeon
You know, those Terminator robots and power-armoured soviets would be great additions to an AI-controlled NPC Red Force in Horizon Wars: Zero Dark… 😉 Then the more individualistic minis could either be heroes or Bosses for the Red Force.
I invented the Horizon Wars setting back in, ooh, 2014 or so. But it’s been continually evolving since then. It now stretches across five centuries of warfare, starting from the British invasion of Calais in 2116 (which accidentally sparked a global nuclear conflict) through the colonization of Mars and Venus in the mid-23rd Centuries, the scourging of Earth by a plummeting asteroid in the 24th Century (the setting for Zero Dark, specifically), the subsequent Golden Age of the Solar Hegemony, the Age of Expansion (setting for a forthcoming game) and the Great Decline (3rd millennium onwards).
This sounds excellent – taking a look now!