Bring Out Your Lead 2025: An Audio Tour

The world’s most iconic Oldhammer event, Bring Out Your Lead, took place at the Foundry from Friday, August 8th, to Sunday, August 10th.

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I caught up with Mike Hutchinson (Hobgoblin, Gaslands, A Billion Suns), Owen Staton (Crown of Command, Time Between Times Storytelling), Lewis (Oldhammer Fiction Podcast), Jordan (Jordan Sorcery), Evelina (Jimmy the Brush), Jason (Bedroom Battlefields Community), and David (5th Hammer) to hear about their first impressions, plans, and experiences.

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Some other reports from folks that were there, along with tonnes of brilliant photos.

Hobby Time as Family Time, With Ronnie Renton of Mantic

Ronnie Renton, the founder of Mantic Games, joins the podcast to discuss the world of tabletop miniatures, game design, and the company’s evolution.

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Ronnie shares his journey from working at Games Workshop to starting his own company, his thoughts on the state of the hobby, and how Mantic has carved its own niche with games like Kings of War, Dungeon Saga, and their latest licensed projects, including Halo.

We discuss the challenges of creating accessible wargames, the importance of growing the hobby, and how Mantic is embracing new technologies like 3D printing. Plus, Ronnie teases some exciting upcoming releases!

He also took a moment to deny a claim made in White Dwarf 122:

“A man famous for winning a GW fancy dress competition by entering as a twelve-sided dice.”

Fake news, apparently!

Topics Covered:

  • Ronnie’s background in wargaming and his early days at Games Workshop
  • The founding of Mantic Games and its vision for accessible, fun wargames
  • The balance between hobby-focused and casual-friendly games
  • The role of licensed games like The Walking Dead, Hellboy, and Halo
  • How Mantic’s approach to miniatures and game design has evolved over the years
  • The rise of 3D printing and its impact on the industry
  • Upcoming releases, including Kings of War: Champions, new Halo content, and more!
Seemed like a good excuse to flex and show my fully painted Dungeon Saga set…

A massive thanks to Ronnie for taking time out of his busy schedule for a chat!

The Fundamentals of Tabletop Miniatures Game Design

On the latest episode of the podcast, Glenn Ford and Mike Hutchinson discuss their new book, The Fundamentals of Tabletop Miniatures Game Design: A Designer’s Handbook.

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The duo needs little introduction in our corner of the hobby, and their show, The Rule of Carnage, was frequently mentioned in our episode last year about the best hobby content channels on the web.

Mike was also on the show last year, talking about some of his games, including Gaslands, A Billion Suns, Chess 28, and Hobgoblin. The latter is one that I recently got hold of and played for the first time, too – it’s a cracker.

The Fundamentals of Tabletop Miniatures Game Design: A Designer's Handbook

Essential Links

100th Episode of the Tabletop Miniature Hobby Podcast!

A mighty warband has assembled to celebrate a centenary of Tabletop Miniature Hobby Podcast episodes.

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Unfortunately, this warband is not tournament-legal because it’s exclusively made up of heroes.

Those heroes are Jervis Johnson, Andy Chambers, Trish Carden, Gav Thorpe, Joe McCullough, Tuomas Pirinen, Mike Hutchinson, Alessio Cavatore, and Rick Priestley.

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Can you think of a better way to spend the next 30 minutes than listening to these folks? No, me either.

The clips from Andy Chambers, Gav Thorpe, Tuomas Pirinen, and Alessio Cavatore were taken from episodes they appeared on in 2023, whilst the clips from Jervis, Trish, Joe, Mike, and Rick are brand new material. These tackle the subject of our September question of the month: Which person (dead or alive) would you love to play a miniatures game with, and why? Also, what game would you play?

A massive thank you to this group of brilliant people for giving up their time to get involved in this humble podcast. To the best of my knowledge, here’s where you can check out what they’ve been making, recently:

Bring Out Your Lead 2024: Weirdomunda, Travel 40k, & Perky Picts

This is a whirlwind report of Bring Out Your Lead 2024, the world’s finest celebration of Oldhammer. Check out the full range of pictures here, as well as an interview with organizer Garth about the event’s roots.

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Mike Hutchinson Talks Hobgoblin, Chess 28, & the Rule of Carnage

It’s embarrassing to think that the Tabletop Miniature Hobby Podcast has hit 80+ episodes without having Mike Hutchinson on. That said, it was well worth the wait, and the timing was definitely right, with lots of cool new projects in the pipeline.

Mike’s hobby origin story, as well as his thoughts on Gaslands and A Billion Suns, have been well-covered elsewhere. For an excellent fix on that front, I’ll point you to two episodes of the Paint All The Minis podcast (here and here).

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And, speaking of podcasts, Mike co-hosts a superb show of his own with game designer pal Glenn Ford. Rule of Carnage is essential listening (or viewing!) for anyone in this hobby. It’s a true masterclass on games design, and has led to the pair writing an academic textbook on the subject, too!

Mike’s rank-and-flank fantasy battle game Hobgoblin is the Box Office topic right now, and I took the opportunity to learn more about it before my inevitable purchase. He’s also been tinkering with Chess under the “Chess 28” banner and has created a new open-source ruleset called Flagstone.

Mike runs a Patreon to help support his income now that he’s gone full-time into game design. It’s brilliant news for our hobby that Mike’s brain can be put to work around the clock now, so be sure to help keep the jar topped up with fluid.

Song of Blades & Homebrew, & Talking 28 Magazine

If you’ve come across 28 Magazine before, you’ll know about its striking aesthetic, stunning artwork, and incredible photography. On this episode of the Tabletop Miniature Hobby Podcast, I’m joined by editor Sampsa Nylund to find out more about 28, not just as a magazine, but as a community.

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There’s also an audio battle report of a slightly homebrewed version of Song of Blades & Heroes. I set the scene for this scenario a few weeks ago (see Telling Stories in Your Miniature Games), and it was time to get down to it and roll some dice.

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A big thanks to Warbases for sponsoring this episode. Here’s a pile of their single figure movement trays.

Warbases single figure movement trays

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I’ll be using them to identify monopose or similar-looking miniatures in warbands for things like turn order and wound tracking. No more dice following them round the battlefield!

Chaos Reborn

As for our game, the focus was on Rannveig Whitebeard and his Reavers, who had travelled South from Norsca to Morbid Moor, escorting the evil Hierophant X’ulthar the Abhorrent on a mission to summon Az’Rath the Blackhearted.

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Morbid Moor is an isolated and sinister settlement on the forgotten edges of the Empire. Built on and around the shrine of Az’Rath, its residents worship him. Utilising the talents of their young shaman Jimmy Shadowcaller, they, too, seek to complete their own summoning ritual.

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And so, a fight it was.

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A (Sort of) Blades & Heroes

Here’s how it all worked.

  • Instead of Quality rolls to activate, it was a deck drawing system to clearly define the turns
  • At the end of each turn, an Event card was drawn (see events below)
  • At the end of each turn, both players rolled a D6 for the summoning ritual
  • The first shaman to hit 21 completed the ritual
  • Both players then rolled off to see who had recruited Az’Rath, with the summoner getting a +2
  • There were no wounds, pushing back, or knocking over – you lose a combat, you die
  • Each miniature had two activations per turn
  • All miniatures (except the wolf) moved a short stick’s length.
  • All villagers and both shamans were unmodified in combat
  • All marauders were +2 in combat
  • Az’Rath and the wolf were +3 in combat

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Event Cards

An event card was drawn before the beginning of a new turn. The deck contained ten cards, five of which were “no event.”

Here are the actual events:

Wolf

A massive wolf leaps from the darkness, attacking the next character whose card is drawn. Place them in base contact on the standing stone side.

Storm

The dark clouds can hold their weight no longer, a torrential downpour soaks the landscape, reducing visibility and turning the ground into a boot-sucking bog. Reduce activations to 1 in this turn.

Laughter of the Dark Gods

The Gods are amused by the events unfolding below and watch on with interest. They decide to test someone’s faith. Draw the next card and roll a D6. On a 1-3, the character is struck dead by lighting. On a 4-6, they are blessed with a combat bonus (+2 for villagers, +1 for marauders)

Blessed Stone

The nearest character to the stone is blessed with a combat bonus (+2 for villagers, +1 for marauders)

Cursed Stone

Any characters within a long stick’s distance to the stone are blasted back in a straight line to the table edge or nearest obstacle. They take no damage or face any further penalty.

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Telling Stories in Your Miniature Games

Do you ever glance at your miniature collection only to see a story materialising in front of your eyes? This happened to me recently, and I’ve since been trying to organise it into a fun and workable game. Here are the main players, as well as some background on the setting.

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Rannveig’s Reavers

Rannveig Whitebeard and his Reavers have travelled South from Norsca to Morbid Moor, escorting the evil Hierophant X’ulthar the Abhorrent on a mission to summon Az’Rath the Blackhearted.

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Az’Rath the Blackhearted

Az’Rath the Blackhearted was a legendary Champion of Chaos who was slain on this site many thousands of years ago. Some say he was killed in battle, whilst others claim he was struck down by the Chaos Gods themselves due to his arrogance. Tonight, dark stars have aligned to enable a summoning ritual.

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Morbid Moor

Morbid Moor is an isolated and sinister settlement on the forgotten edges of the Empire. Built on and around the shrine of Az’Rath, its residents worship him. Utilising the talents of their young shaman Jimmy Shadowcaller, they, too, seek to complete their own summoning ritual.

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I talk some more about the miniatures, the story, and the scenario, on the latest episode of the Tabletop Miniature Hobby Podcast.

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A Recent Game of Planet 28 (via Sci-Fi Skirmish Scenarios)

We also played a game of Planet 28, using the Strut Your Stuff mission from Sci-Fi Skirmish Scenarios. Again, full details on the podcast, but it was good fun.

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A group of mercenaries led by Agent Jake Ette were sent to a long-dead industrial world to retrieve a corpse raising (and weaponising) device.

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But they weren’t the only ones coveting this artefact. The space necromancer Skully and his band of revenants had their eye sockets on it, too.

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Skully was backed up by warp priest Mal’Gorath the Voidbinder. His Chain Lightning spell was one of the new AI-generated traits and abilities we tested out in this game.

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Rictus, Bones, and Marrow represented the group’s “muscle”, even though theirs looks to have long since rotted away.

Latest Paintjobs (via Ral Partha)

On another note, some miniatures have just left the painting table.

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Mr Pumpkin Spiced Latte was bought from Ral Partha.

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As was my 15mm cannon and crew.

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15mm Houses

Finally, the first of my 15mm houses from Alternative Armies have been painted up, too.

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Remember to get your answer in for our next Question of the Month episode!

Joe McCullough: Go Deeper on the Parts of the Hobby That You Love

With the obvious exception of Games Workshop stuff from the mid-90s, Joe McCullough’s games probably get more coverage on the Tabletop Miniature Hobby Podcast than any other. Fortunately, Joe’s a lovely guy as well as a brilliant games designer, and has been gracious enough to guest on the show not once, not twice, but three times!

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A game of Rangers of Shadow Deep: Blood Moon


In our January 2024 round, we’ve some new releases to catch up on, including Frostgrave: Fireheart, Old Bones, and Rangers of Shadow Deep: Tenebrous Citadel. On top of that, there are some listener questions and a few of the recurring ones I’ve been asking other rules writers.

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On that last note, I’ve also started to compile answers to the “favourite game mechanics” question into one blog post, too. You’ll also find answers there from Gav Thorpe, Andy Chambers, Tuomas Pirinen, Jervis Johnson, and Alessio Cavatore.

Sci-fi Skirmish Scenarios: My Favourite Hobby Book To-Date

Sci-fi Skirmish Scenarios by John Lambshead was released in November 2022, but I didn’t know of it til a year later when it was mentioned in the Tabletop Miniature Hobby Podcast Discord Community.

I’d already read Tabletop Wargames: A Designers’ and Writers’ Handbook, which was co-written by John and Rick Priestley, so I was familiar with his work. I thought the handbook was decent, but I read it more out of curiosity rather than any serious attempt to write my own game.

Sci-Fi Skirmish Scenarios by John Lambshead

Buy Sci-Fi Skirmish Scenarios on Amazon or Amazon UK.

Sci-fi Skirmish Scenarios, on the other hand, felt like it was written just for me. I’ve been avidly collecting rulesets and rulebooks since my return to the hobby five years ago. I enjoy reading them and learning the various mechanics and ways a tabletop battle can be fought.

There are more than a few miniature agnostic games I’ve played and grown to love dearly. But I’ve come to realise that, if a game existed which had “the perfect ruleset”, it could only take you so far if you just played pitched battle after pitched battle.

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In my opinion, a pretty average set of rules, played under an engaging and compelling scenario, will trump a slick mechanical system where the objective is simply to kill or be killed.

So, finding a book packed full of things to do, obtain, and achieve, was a “take my money” moment. And, it wasn’t exactly “take all of my money”, being priced at only £12. I could see the use-to-value ratio being extremely high, here.

As much as I was almost certain I’d love Sci-fi Skirmish Scenarios, nothing was guaranteed until I had it in my hands and started to leaf through the pages. I wasn’t disappointed. The book really is top-notch, packed cover-to-cover with useful and interesting content. A big part of which is obviously…

36 Sci-fi Skirmish Scenarios

The main event is in the book’s name – there are 36 scenarios here. I’m not going to say that they’re all completely unique, as there is the odd slight overlap or similarity, but it still gives you a tonne of options for moving away from the “let’s try to kill one another” objective we see all too often in our hobby.

John brings a flavour and depth to these scenarios by weaving them into his own story world of The Sprawl, which isn’t a million miles away from the dystopian hive cities of Necromunda. The default narratives for each mission describe how (and why) gangs, cultists, or futuristic squads of “law enforcement” troopers are to face one another, and what needs to be done to win the day.

Is This Only for Sci-Fi Wargamers?

A major reason that this book is such good value is that the sci-fi element is really just a skin that can be peeled off and re-skinned in any way you like. I totally understand why John has opted for this theme, as it would be far too generic and filled with caveats otherwise. But these scenarios and missions can easily be adapted for any fantasy or historical setting. The framework is all there – the hard work has all been done; all the player needs to do is swap out the miniatures, terrain, and ammo for whatever fits with their own preferred sandbox.

Beyond the Scenarios

The 36 sci-fi skirmish scenarios alone are more than value for money. But the book doesn’t begin and end there.

John opens by offering advice on world-building and storytelling in your games. He may have fleshed out his own setting to demonstrate the missions and objectives here, but he’s in no way insisting that you have to play in it.

Towards the end, we also get a random scenario generator, which gives you limitless possibilities. Then, there are a couple of really nice solo scenarios combined with tips for making these games more interesting and thematic.

Finally, there’s a guide on how to tie your scenarios together into a narrative campaign. It’s more than just a guide, really, as there are three blueprints already laid out for you to get started right away.

Key Highlights

I honestly didn’t think there was a wasted page in the book, and it has immediately become my favourite hobby-related book to date. I’ll get years of use from it, setting up scenarios to play everything from Stargrave, Rogue Planet, and Planet 28, to Song of Blades & Heroes, Open Combat, and Brutal Quest. As I say, you’re in no way limited to the sci-fi genre, here.

If I had to pick three notable sections, though, I’d go with:

Drone Dance (Scenario 3.6): This is a really cool idea where warbands compete to catch a drone which is bouncing around the table edges like a ball. This mechanic got me thinking about some ideas for single miniature or arena-based games, too.

Electric Screen (Scenario 6.5): Here, an electric screen has been erected to separate two feuding gangs. The technology controlling the screen is unreliable, though, and a few lucky miniatures might still be able to make it through for some bloodletting. Potential for some fun cinematic moments.

Wandering Monster (p. 126): This one’s a random event for any scenario. The monster is an NPC, but players roll off to control it at the start of each turn. A great way to spice up a pitched battle with no other real objectives or narrative.

Sci-Fi Skirmish Scenarios

Thanks for reading my review of Sci-Fi Skirmish Scenarios. If you’re keen to get yourself a copy right away, you can find it on Amazon or Amazon UK.