Warhammer: The Old World is coming. We don’t know when. But Games Workshop has assured us that it’s on the way.
The sandbox that many of us grew up with and immersed ourselves in was “blown up” by GW back in 2015. They replaced it with Warhammer Age of Sigmar which has struggled to appeal to many of the veteran wargamers and Old World enthusiasts.
The Old World may have no longer been officially supported, but it has lived on in many different forms. Communities were formed around the Oldhammer and Herohammer ethos and aesthetics. Miniature agnostic rulesets were also born out of the ashes of Warhammer Fantasy Battles. The Ninth Age is a popular example, and there are other mass fantasy rank and flank alternatives out there too.
The Tabletop Miniature Hobby Podcast
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The Return of Warhammer: The Old World
It seems like a lifetime ago that this announcement was made. Back in November 2019, details were extremely vague. Naturally, this led to waves of speculation. A number of predictions were made by the hobby community, including the claim that Warhammer: The Old World wouldn’t even be in the 28mm scale of its predecessor.
It took Games Workshop a couple of years to come out and clarify a few key details about the game. The company assured fans that it would take on all the best aspects of the classic Warhammer Fantasy editions and that old miniatures and armies could be dusted down and redeployed on the field of battle.
With that all said, there’s still a huge lack of information or hype coming out of Games Workshop about Warhammer: The Old World. This has led to feelings of frustration, annoyance, and even disillusionment amongst the community.
Setting the Old World to Rights
So what can we do about it? To be honest, not a lot. Warhammer: The Old World is very much in the lap of the Dark Gods, and I suppose what will be will be.
One of the few things we can do, however, is talk. And what better person to talk to on this episode of the Tabletop Miniature Hobby Podcast than Nathan Stone from the Wargames Orchard?
Nathan was the very first guest on this show back in August 2021 when we discussed Herohammer and shopping in a mid-90s Games Workshop store. He knows his Old World onions and has a lot of thoughts and opinions about this brand new Warhammer game.
In this conversation, I take the liberty of appointing Nathan as Grand Overlord of the entire project. He explains why he feels Warhammer: The Old World needs to be “immersive, accessible, and authentic”. On top of that, he makes the case for the return of boxes of monopose “unit filler” miniatures and gets absolutely no disagreement from me on that front.
Also mentioned on this episode: Please spare a couple of minutes to take the tabletop miniature hobbyist survey. I’d massively appreciate it.
Thanks very much for listening, and please take a moment to subscribe to this show on your listening app of choice – that way you’ll never miss a future episode!
I’m stuck on question ONE on the survey though… I literally cannot pick one more than the other :3