The Infected Trees (Ruins!): A Post-Game Podcast Chat

Rangers of Shadow Deep gets a lot of love on the Tabletop Miniature Hobby Podcast. We’ve previously done episodes looking through the main rulebook, speaking to creator Joe McCullough, and playing the very first scenario The Deserted Village. Now it’s time to take on the next one – The Infected Trees. Except I’ve actually no tree terrain in my collection, so let’s just go with “infected ruins” instead!

The party are ready to head into the spider-infested ruins.

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The table in its entirety.
Cotton wool balls to represent cocoons. The red Battlemasters dice are the nests.
The old drunk was rescued in the previous mission. He didn’t survive this one.
The sort of view Vinny the Vulture had when he flew around contributing absolutely nothing.
One of the spiders.
Another look down on the tabletop.
More spiders.
What’s next for this motley crew? They’re off to Tor Varden.

Be sure to check out the other episodes of the Tabletop Miniature Hobby Podcast. Elsewhere we look through the Rangers of Shadow Deep rulebook, speak to creator Joe McCullough, and talk about playing through The Deserted Village.

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Does the Hobby Still Appeal to Enough Young People?

Hobby-enthusiast Mark Smith joins me on the latest episode of the Tabletop Miniature Hobby Podcast. This week, we’re talking about how to get more kids into the hobby. Did we peak in the 90s? Are there simply too many other “immediate” distractions out there now for miniature painting and gaming to compete with? This was a really interesting conversation to have and, though the title might sound pessimistic, there are still lots of things to be positive about.

By the way – as a bit of a nostalgia trip, be sure to check out my childhood Space Wolves, Lizardmen, and Undead armies.

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We cover a lot of ground on this episode, but some of the topics of discussion include:

The impact of that HeroQuest advert

We ponder whether Games Workshop is still serious about marketing towards young people? And if they are or were – are they the right people to be championing the hobby to da yoof?

Would it be better if young folks were introduced to the hobby via clubs, groups, or mentors? After all, a company like Games Workshop’s ultimate aim is to make money, and most kids have little or none of that.

We pose the question of why there seems to be so many world-class miniature painters posting work online these days, and if this could potentially be offputting to beginners.

We also talk about the benefits and appeals of analogue hobbies, the rise of video games, and the wonders of monopose miniatures.

For anyone looking to introduce their kids to an accessible miniatures game too, I thoroughly recommend Song of Blades & Heroes. And bonus points if you make your warband out of Monster in My Pocket figures!

I also hawk the usual links for the Miniature Hobbyist Survey and the Worst Patreon Ever.

Baccus 6mm & the Joys of Six

“You’re looking through the wrong end of the telescope”, says Peter Berry of Baccus 6mm“6mm figures aren’t tiny, 28mm figures are very very big”.

A couple of my Baccus 6mm units
The two units here are from Baccus 6mm, the buildings are from Total Battle Miniatures, and the trees, I made myself.

On this episode of the Tabletop Miniature Hobby Podcast, we’re exploring the world of wargaming in the 6mm scale. This is a great conversation highlighting the many joys of six. Peter is keen to point out that this isn’t a case of one scale OR another (most of us love 28mm first and foremost, after all), but using the right tool for the right job.

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It almost goes without saying, but, the smaller the scale of your troops, the bigger a battle you can have. I’ll bet many listeners to this show will have first-hand experience of that, too. Do you remember navigating multi-based squads of Eldar and Orks through the cardboard skyscrapers of Space Marine in your youth?

There are other practical appeals of 6mm. You can buy an entire army for less than £50, paint it up in a day or two, and store it in a shoebox. People might find the thought of painting these miniatures intimidating but as Peter advises, you should try to “paint the unit, not the man”. He has some painting guides on the Baccus 6mm website, too.

Also on this episode

Oh and I talk about the worst Patreon campaign in podcasting, too. This won’t be used to improve the show, nor will it include any rewards. Don’t worry though, I won’t bang on about it all the time, either 😉

Health in the Hobby

We all try our best to look after our brushes, our paints, and our miniatures. But what about ourselves?

Though talking about health in the hobby might not seem as interesting and escapist as chatting Chaos Dwarves and Snotling Pump Waggons, it’s something that we ignore at our peril. There are a few reasons why we’re going to cover it in this 2-part episode.

  1. This is a sedentary hobby where we remain in the same position for long periods of time – and indoors, too.
  2. Most of us have also been stuck working from home these past two years.
  3. The beginning of a new year often gets us thinking about our physical and mental health, and, at least toying with the idea of making improvements.

So I’m joined by Dan of the Paint All The Minis Podcast. Dan is as heroic-looking as a modern-day GW sculpt. He wouldn’t look out of place on the cover of Men’s Health magazine, and he’s here to lecture you and make you feel bad about yourself.

health in the hobby - get ripped like this guy
Dan, just out of the shower

I’m being tongue-in-cheek of course. This definitely isn’t a lecture, a “how-to”, or an exercise in body shaming. It’s merely a chat where we talk about the health-based things that have worked for us (or haven’t!) over the years.

Part 1 – Posture, Movement, & Exercise

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The aim is simply to get you thinking about your own health in the hobby. Either to start exploring avenues of improvements you might be able to make. Or, to laugh heartily at two puny weaklings attempting to talk about things like weights and fitness.

Part 2 – Diet, Nutrition, & Weight Loss

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Because we are far from experts in these fields, and absolutely none of this is “advice”, we’re linking to some handy follow-up resources too. Always do your own research, and don’t take our word for anything we say here.

Health in the Hobby: Follow-Up Resources

The Deserted Village: A Post-Game Podcast Chat

On a recent episode of the Tabletop Miniature Hobby Podcast, we took a look through the rulebook of Rangers of Shadow Deep. Now it was time to get the table set up and test it out for ourselves. In this episode, we talk through our experience of the deserted village scenario.

The Deserted Village - Rangers of Shadow Deep

RoSD is a popular and exciting solo/cooperative game. There’s a lot of adventuring to be done with the core rulebook containing more than a few missions and scenarios. On top of that, there are various expansions available too which build out the story world and develop your rangers.

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Subscribe on your podcast listening app of choiceRecent episodes include Rangers of Shadow Deep, Song of Blades & Heroes, and Warhammer: The Old World.


That said, we thought we’d start at the start, and that was a scenario that tasked us to venture out and look for one of our companions, a chap by the name of Aventine.

Setting up Rangers of Shadow Deep

Aventine has been missing for a few days, and on top of that, there have been reports of an attack on a nearby village. It’s up to our party to take a look around and get to the bottom of things.

The party in all their glory

Our party are, admittedly, a bit of a gang of misfits. Hardly the noblest looking of bunches.

Harald, Boarus, and Vinny

Ranger Harald Half-Orc (right), backed up by Boarus the “Boarbarian”, and Vinny the Vulture. These guys came from Otherworld, Midlam, and North Star, respectively.

Grubb, Gunther, and Fun Gus

Ranger Grubb (centre) flanked by Count Gunther and Fun Gus. The wee mushie man came from CP Models, whilst the other two were bought from Otherworld Miniatures.

Count Gunther

“Count” Gunther. Probably not a real Count. Just a brutal thug in some plate armour. Or, potentially, disgraced nobility. But who’s going to ask?

Vinny and Fun Gus

“You might’ve lost your kettle, Vinny, but you’re still making the tea. Hey? What? That’s why they call me Fun Gus!”

Harald Half-Orc

Ranger Harald Half-Orc looking “pleased”.

Boarus the Boarbarian

Boarus the “Boarbarian”, ex-slave and arena combatant. Now, hired muscle.

The village drunk

What will become of this partygoing villager if we take him along in the next scenario?

The scene is set to play out the deserted village scenario

Overall, the deserted village scenario was a lot of fun. Remember to check out our full episode on Rangers of Shadow Deep, and please take a moment to fill out the Miniature Hobbyist Survey, too!

Warhammer The Old World Must Be Immersive, Accessible, & Authentic

Warhammer: The Old World is coming. We don’t know when. But Games Workshop has assured us that it’s on the way.

Warhammer: The Old World map
“Where we’re going, Marty, we don’t need round bases…”

The sandbox that many of us grew up with and immersed ourselves in was “blown up” by GW back in 2015. They replaced it with Warhammer Age of Sigmar which has struggled to appeal to many of the veteran wargamers and Old World enthusiasts.

The Old World may have no longer been officially supported, but it has lived on in many different forms. Communities were formed around the Oldhammer and Herohammer ethos and aesthetics. Miniature agnostic rulesets were also born out of the ashes of Warhammer Fantasy Battles. The Ninth Age is a popular example, and there are other mass fantasy rank and flank alternatives out there too.

The Tabletop Miniature Hobby Podcast

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Subscribe on your podcast listening app of choiceRecent episodes include Warhammer Fantasy Battle Alternatives, The Ninth Age, and What is Oldhammer?


The Return of Warhammer: The Old World

It seems like a lifetime ago that this announcement was made. Back in November 2019, details were extremely vague. Naturally, this led to waves of speculation. A number of predictions were made by the hobby community, including the claim that Warhammer: The Old World wouldn’t even be in the 28mm scale of its predecessor.

It took Games Workshop a couple of years to come out and clarify a few key details about the game. The company assured fans that it would take on all the best aspects of the classic Warhammer Fantasy editions and that old miniatures and armies could be dusted down and redeployed on the field of battle.

With that all said, there’s still a huge lack of information or hype coming out of Games Workshop about Warhammer: The Old World. This has led to feelings of frustration, annoyance, and even disillusionment amongst the community.

Setting the Old World to Rights

So what can we do about it? To be honest, not a lot. Warhammer: The Old World is very much in the lap of the Dark Gods, and I suppose what will be will be.

One of the few things we can do, however, is talk. And what better person to talk to on this episode of the Tabletop Miniature Hobby Podcast than Nathan Stone from the Wargames Orchard?

Nathan was the very first guest on this show back in August 2021 when we discussed Herohammer and shopping in a mid-90s Games Workshop store. He knows his Old World onions and has a lot of thoughts and opinions about this brand new Warhammer game.

In this conversation, I take the liberty of appointing Nathan as Grand Overlord of the entire project. He explains why he feels Warhammer: The Old World needs to be “immersive, accessible, and authentic”. On top of that, he makes the case for the return of boxes of monopose “unit filler” miniatures and gets absolutely no disagreement from me on that front.

Also mentioned on this episode: Please spare a couple of minutes to take the tabletop miniature hobbyist survey. I’d massively appreciate it.

Thanks very much for listening, and please take a moment to subscribe to this show on your listening app of choice – that way you’ll never miss a future episode!

Rangers of Shadow Deep: Solo & Co-Op Miniature Adventures

Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game from the creator of Frostrgrave and Stargrave, Joe McCullough. Joe was a recent guest on the podcast and you can listen to the episode with him right here.

A game of Rangers of Shadow Deep

One game we didn’t spend much time talking about on that episode was Rangers of Shadow Deep. Fear not though, because we give it our full and undivided attention this time around. I’m joined once again by Robert who helped me talk through the Song of Blades & Heroes rulebook on a previous episode.

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What Do We Cover?

Firstly, we delve into the lore and fluff of Rangers of Shadow Deep. Like any of Joe McCullough’s games, there is a loose setting, but no attempt to micro-manage the story world. A lot is left up to your own imagination, creativity, and miniature collection.

Then we take a look at the turn sequence, before moving on to the ins and outs of creating your Ranger. This is the character that represents you on the tabletop, and there are many ways to customise them via their stats, skills, heroic abilities, weapons and equipment, and range of spells.

Your Ranger doesn’t need to venture into the Shadow Deep alone either. You’ll find a list of potential companions who can join you on your quests and missions. These range from naive recruits and enthusiastic hounds, to ferocious barbarians, knights, and templars.

Next, we have a peek at the opening scenario in Rangers of Shadow Deep. “Deserted Village” sees us investigating the disappearance of one of our comrades. Do we find him alive, or are we confronted with a gang of zombies, rats, and giant spiders instead? You’ll need to pick up the game and find out for yourself!

Ghostly warband: A few possible enemies in Rangers of Shadow Deep
What creatures will you meet in the shadows?

Rangers of Shadow Deep Miniatures

Finally, we look over a handful of minis that’ll act as potential Rangers in our first campaign. The Knight, Druid, Assassin, and Half-Orc Assassin were purchased from Otherworld Miniatures.

Rangers of Shadow Deep is a miniature agnostic system that lets you use whatever you own (or would like to own). That said, there’s a great “official” range of miniatures available from North Star Military Figures.

You can also find gnolls and other fantasy creatures at CP Models. Another of my favourite miniature companies, Midlam, have some great options for Rangers (as well as pretty much anything else in the game).

Playing Through the Scenarios

Rangers of Shadow Deep: The Deserted Village

Rangers of Shadow Deep: The Deserted Village

The first scenario tasked us to venture out and look for one of our companions, a chap called Aventine.

Aventine has been missing for a few days, and on top of that, there have been reports of an attack on a nearby village. It’s up to our party to take a look around and get to the bottom of things.

Here’s our full report of The Deserted Village.

Rangers of Shadow Deep: The Infected Trees

Rangers of Shadow Deep: The Infected Trees

It was time to take on the next one – The Infected Trees. Except I’ve actually no tree terrain in my collection, so let’s just go with “infected ruins” instead!

Here’s our full report of The Infected Trees.

bridge-guards-6

Rangers of Shadow Deep: The Bridge Guards

Onwards to Mission Two (The Beacon Tower) with its first scenario, The Bridge Guards. Here, we see the introduction of the Gnolls, and those were a mixture of beastmen and goblins on our tabletop.

Here’s our full report of The Bridge Guards.

Thanks very much for listening, and please take a moment to subscribe to this show on your listening app of choice – that way you’ll never miss a future episode!

Song of Blades and Heroes Fantasy Skirmish Rules (Use Any Minis)

Song of Blades and Heroes is a cult classic miniature agnostic fantasy skirmish ruleset. It’s an incredibly simple game to pick and up learn, with a low barrier to entry (you only need a handful of miniatures). Despite its simplicity though it isn’t a game that quickly feels limiting or boring. There’s a lot you can do with it, from the varied warbands you can build to the scenarios and campaigns you can play through.

song of blades and heroes on the table

On this episode of the Tabletop Miniature Hobby Podcast, we take a deep dive into the Song of Blades and Heroes rules. We talk through the Quality and Combat stats, before covering all the core mechanics around moving, fighting, shooting, magic, and, of course, running away.

Games typically last 30-45 minutes and there’s no bookkeeping either. This makes SBH a great game for beginners to start having fun with right away.

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We talk a bit about a game we played recently (pictured above) where a classic Chaos alliance (the Oldhammer type where Orcs and Goblins got in on the act) took on an undead “force”. The undead were actually far from what you might call a force and generally hung about in their deployment zone doing not very much at all. In any case, it was a fun afternoon and lessons were learned.

In our next game of Song of Blades and Heroes, we’ll be finding out if one Ancient Dragon can come out on top against 85 zombies. The answer is probably yes.

Elsewhere on the podcast, we talked about the return of HeroQuest and why we might just opt to play Dungeon Saga instead.

Here are some follow-up resources for you, too:

Thanks very much for listening, and please take a moment to subscribe to this show on your listening app of choice – that way you’ll never miss a future episode!

The Ninth Age, Collaborative Design, & Slow Hobbying

The Ninth Age is a mass fantasy battle miniature game designed and maintained by teams of collaborators across the globe. One of those collaborators is Rik Newman who joins us on this episode of the Tabletop Miniature Hobby Podcast.

Perry Miniatures crossbowmen

Rik comes to the show with a background that many will relate to. He grew up with the hobby in the 80s and 90s, only to fall away from it before returning later on in adult life.

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Here, we talk about that return to the hobby, his initial thoughts about how gaming and miniatures had changed, and the omnipresent question of “what did they do to Warhammer Fantasy Battles?”.

It wasn’t long before Rik found himself discovering, drawn towards, and then involved in The Ninth Age. This was a game that was undoubtedly born out of the ashes of WFB, but it has since grown into its own independent entity with its own lore.

The Ninth Age has a certain ethos about it. It’s designed with balance in mind, and caters to “slow hobbyists” who want to collect armies over a long period of time, rather than quickly putting together the latest greatest list in order to win a few games.

With this slower approach, hobbyists can immerse themselves in the background and lore of a particular faction, exploring all of its avenues and possibilities.

On this episode, we also touch on 3D printing, and I recommend checking out the Precinct Omega podcast for some great insights down that particular rabbit hole. Precinct Omega is run by a previous guest on this show Robey Jenkins.

Also mentioned on this episode: the Collecting Green blog (which focuses on collecting orcs, goblins, and other greenskins), Rik’s Agoners gaming blog, and the Tabletop Miniature Hobby Podcast Podchaser page.

Please also take a moment to subscribe to this show on your listening app of choice – that way you’ll never miss a future episode!

White Dwarf: Issue 166, October 1993

I fancied a nostalgic trip through the pages of my first ever copy of White Dwarf, and who better to enlist for assistance on this journey than Josh from The Crown of Command Podcast.

White Dwarf magazine, issue 166, October 1993

The Crown of Command is a popular podcast dedicated to the games produced by Games Workshop during the 1990’s, and Josh himself is a former ‘Eavy Metal painter.

Space Orks, by Josh of The Crown of Command Podcast
Josh’s stunning Ork crew

Josh also runs a fantastic Youtube channel where you’ll find all sorts of Herohammer content. There’s battle reports of all your favourite games (from Epic Space Marine to Man O War), interviews with cool and interesting people, painting tutorials, and readthroughs of classic Citadel Miniatures catalogues.

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In this episode of the Tabletop Miniature Hobby Podcast, we’re taking a wander through White Dwarf issue 166, from October 1993. The magazine cost £2.25 and came with a free plastic Space Marine. This was to celebrate and promote the release of the brand new Warhammer 40,000 2nd edition.

Legion of the Damned Space Marines
My ‘Legion of the Damned’ attempts from the mid-90s

There’s a lot of classic material in the pages of this magazine, and you can view the entire thing in glorious PDF form right here. There’s one of those prize winner features with some smug kid sitting in £500,000s worth of boxed sets, a load of John Blanche sketches, and some 25% money off tokens for Games Workshop in Shrewsbury.

On top of that, we muse over what happened to Space Marine legions like the Whitescars, Silver Skulls, Iron Hands, and Mentor Legion, as well as what exactly was on that Snotling’s plans in the catalogue pages.

Big thanks to Josh for spending some time with us, and be sure to check out The Crown of Command Podcast. Please also take a moment to subscribe to this show on your listening app of choice – that way you’ll never miss a future episode!