Battle Systems Terrain: It’s Like IKEA for Necromunda

Battle Systems terrain has been on my radar for a few years now. It appealed to me when I first heard about it, and I’d always planned to pick up a box or two at some point.

Powered by RedCircle

Having recently got into Planet 28, the timing felt right. My sci-fi terrain has, until now, been pretty non-existent, and my skirmish terrain, in general, has lacked depth, levels, and floors.

battlesystems05

Like most hobbyists, I don’t have much room for storing terrain (and certainly not for leaving it set up), so the idea of Battle Systems’ “flat-packed” cardboard offerings was quite irresistible.

There’s also a strange nostalgic appeal of cardboard terrain, from those classic Warhammer 40k ruins and Epic Space Marine skyscrapers to the little cottages White Dwarf would teach you to make out of old Cornflakes boxes.

battlesystems03

So I reached out to the good folks at Battle Systems and enquired about reviewing two kits that caught my eye, and they very kindly agreed to send them out to me. The kits are the Frontier Core Set, and the Art Deco High Rise.

I should clarify that I don’t do this often, if ever. Not that there’s anything wrong with the strategy, but I only want to spend my limited hobby time with stuff that I really like, or, like the look of. And like the look of Battle Systems, I do. So, let’s see what to make of it all…

Battle Systems Terrain

battlesystems10

The first thing I noticed upon opening the boxes was just how much terrain is packed into them. I mean, it’s pretty obvious from looking at the box covers, but it’s worth reaffirming that you get a lot of stuff, here.

I actually found it quite intimidating at first, looking at everything in its flat-packed form. I watched a couple of YouTube videos to see examples of other folks putting Battle Systems terrain together, but it is pretty self-explanatory. Once I got started and stuck a couple of walls together, I quickly lost myself in the task. I found it quite therapeutic, actually. Like building a big 3D jigsaw.

battlesystems04

Taking a break for a bit, I rolled out the neoprene mat from the Frontier Core Set. Whilst the detail on it is excellent, the overall quality I’d describe as “fine”. I have a few neoprene mats from GameMat.eu, and they’re of superior quality. But it’s possible that Battle Systems make them this way as it’s easier to fold them in boxes.

Back to the cardboard terrain, the attention to detail in the artwork design is second to none. It’s almost telling you a story of its own as you pop bits out and join them together. They’re double-sided too, so you don’t need to pay too much attention when you’re building it.

battlesystems07

I’m curious as to how others put their Battle Systems terrain together. I imagine it’s a bit like fiction writers: You have the meticulous planners who know every tiny detail before they get to work. Then, you have the “seat of the pants-ers” who just start and see where it takes them. I think I identify more with the latter, though maybe the more experienced you get with the kits, the more likely you are to dream up some grand designs.

battlesystems11

Battle Systems terrain is almost the polar opposite of the 2D neoprene terrain I talked about recently, and yet, I like these 3D cardboard structures just as much. As ever with this hobby, there are no right or wrong ways to do things. Everything is an option, and everything has its place.

battlesystems02

battlesystems terrain: art deco high rise kit

I’ll admit that I don’t see me getting much use from the scatter terrain in these kits. I found them a bit fiddly to put together and didn’t do a great job with some of the smaller parts. This wasn’t a major selling point for me anyway. I was really after the big stuff – walls, stairs, walkways, etc.

battlesystems terrain: art deco high rise kit

I’m excited to bring more of a multi-layered, multi-platformed experience to my skirmish games. I do own a lot of cool terrain, but my miniatures are almost always fighting out their battles on the ground floor. Now, they’ll have the opportunity to climb, jump, and fall from two or three-storey structures. That adds so much to the narrative, the scenario objectives, and the potential for a good tale at the end of it all.

battlesystems09

So, in summary, these kits get two big thumbs up from me. I can see myself getting a lot of use out of them, and the potential for variety is limitless. I often joke about our terrain collections having us fighting over the same three farmhouses on the tabletop. With Battle Systems terrain, there’s no danger of that.

It’s worth noting, too, that although I’ve got sci-fi and apocalypse settings here, Battle Systems also has an excellent-looking fantasy range on their website.

battlesystems06

Hopefully, you’ve enjoyed this whirlwind review, and it has answered some of the questions you might’ve had. Here’s a quick recap:

Pros

  • Flat-pack storage takes up very little room.
  • Limitless variety of build options.
  • Beautifully illustrated card.

Cons

  • Increased setup time – This is definitely not a time-saving tool.
  • Relatively fragile – you’ll need to take very good care of it.

battlesystems01

Now, who wants to get some meatballs?

The Frontier Core Set is available for £84.99, whilst the Art Deco High Rise costs £37.99. Thank you very much to Battle Systems for sponsoring this content!

Take Your Kids on a Dungeon Crawl, With CoraQuest

In CoraQuest you take control of four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters,and sometimes rescuing gnomes called Kevin.


Being a proactive fellow, I’ve been on the hunt for a dungeon crawler I can eventually play with my daughter. She’s only two at the moment, and I don’t fancy waiting another ten years, so I’d been Googling “dungeon crawlers for kids”. I’ll admit it was a somewhat half-hearted search, but it didn’t throw up anything that caught my attention.

Powered by RedCircle

Anyway, it turns out that all I needed to do was attend this year’s Tabletop Scotland to find what I was after. I hadn’t been through the doors two minutes when I spotted a lovely wee game called CoraQuest. I had a chat with the nice chap from Bright Eye Games, got shown the basics, and did the old “take my money” routine.

coraquest logo

When I got a look in the box that evening, I learned more about the game’s origins, and it turns out there’s a heartwarming tale of a Dad (Dan) and daughter (Cora) creating it as a lockdown-era project in 2020.

coraquest gameplay

Anyway, the next natural step in this sequence of events was, of course, to have a chat about it on the podcast. In this episode, you’ll hear from CoraQuest co-creator Dan about the game’s background, how it plays, and the media frenzy that followed its release.

CoraQuest is a cooperative game with everything you need to start playing right out of the box. But it also lends itself to adaptation and homebrewing. There’s a booklet inside that helps you create your own characters, weapons, and items. The game is played with brilliantly drawn cardboard “standees”, but these can easily be substituted by miniatures from your collection. My old Monster in My Pocket horde are just screaming to be let loose on these dungeon tiles…

Links

BOYL 2023: How Did It Go? & What About Hobby Events in 2024?

Everyone’s favourite demolisher of walls, Jason, took his van to Bring Out Your Lead earlier this month. On this episode, he’ll talk you through it whilst you quietly weep because you missed out.

Powered by RedCircle

Then, fellow TMHP Discord community legend Mark will ask you your opinion on potential hobby events in 2024, and you’ll gladly fill out his survey right away. You will!

Chaos Dwarf

Hobby Q&A With Andy Chambers – “Jervis Beat Me Many Times!”

The day Andy wore his red GW sweater to work

No serious hobby podcast could run for a couple of years without having Andy Chambers on it. And although isn’t a serious podcast, Andy was kind enough to dedicate some of his time to working his way through my list of questions. So, what’s he not very good at? What myths and misconceptions would he like to dispel? And what’s he working on right now? I’ll answer that last one up-front – it’s called Zeo Genesis and you should definitely sign up for playtesting access!

Powered by RedCircle

If this is your first time with the Tabletop Miniature Hobby Podcast, thanks for giving it a shot. I’m sure you’ll enjoy our back catalogue, too – you’ll find a full list of episodes right here.

Hobby Q&A With Tuomas Pirinen – “We Crave the Reality of Physical Things”

Following my recent Q&A with Gav Thorpe, I had the pleasure of talking to another of my heroes: Tuomas Pirinen.

ns2e

Famed for (but certainly not limited to) masterminding the cult game Mordheim, Tuomas has a wealth of experience and insights we can draw from. And though he now earns a living in video games, we certainly haven’t lost him from the hobby. I was excited to learn about Trench Crusade – a 32mm scale grimdark miniatures game he has designed. We talk about that and many other subjects in this week’s episode…

Powered by RedCircle

The game is set in an alternate timeline where the Crusades never ended, as the armed forces of Hell manifested themselves on Earth and begun a war against humanity as a whole. The mankind has rallied in a global holy war and halted the advance of the seemingly inexhaustible legions of the Damned, and now trench warfare rages across vast swathes of pockmarked Europe. It is the year of our Lord 1914, where the armies of World War I, bolstered by the divine powers wage endless battle to stop the Legions of the Arch-devils from overwhelming the Earth. Heroes arise on both sides: Heroes of Heaven, and Heroes of Hell. Welcome to the Trench Crusade!

If this is your first time with the Tabletop Miniature Hobby Podcast, thanks for giving it a shot. I’m sure you’ll enjoy our back catalogue, too – you’ll find a full list of episodes right here.

Hobby Q&A With Gav Thorpe – Life After Goblin Green

I’ve spoken to many great people in this hobby since I launched the Tabletop Miniature Hobby Podcast. But, until now, I’d never sought out any of the household names from White Dwarf/Games Workshop. There were a few reasons for this, but the main one was that I didn’t want to recreate the “talk me through your career” conversations available on many other channels.

Don’t get me wrong, I love listening to these, and have heard more than a few. But I’m always keen to explore alternative angles and seek out new insights. With that in mind, I came up with a list of recurring questions I could ask each of my hobby heroes – the plan being to edit them together in “themes” to create a type of audio documentary, as well as release them as individual podcast episodes (like this one).

Powered by RedCircle

I tentatively started to reach out to the people I had in mind, and was absolutely thrilled when Gav Thorpe agreed to have a chat. I’m sure Gav needs no introduction to any listener of this podcast, but you’ll find his website at gavthorpe.co.uk, and he runs a Patreon, too.

On this episode, I ask Gav questions about budget hobby purchases, common myths, and when he last changed his mind.

If you’re new to the podcast, thanks so much for giving it a shot. Here’s where you can follow, subscribe, and find a full list of episodes.

Is 15mm the ‘Goldilocks Scale’? & Travel-Friendly Gaming

Famed in our Discord community for his ingenious DIY travel wargame boards, Alex of therecouldhavebeensnakes.com joins me to talk about the wonders of 15mm scale miniatures, as well as the aforementioned travel gaming.

Powered by RedCircle

One company mentioned in this episode is Alternative Armies. I was delighted to learn that they’re based here in Scotland, and have just received my first order from them (including a cool free gift, which was a lovely touch!).

The Doomed: Apocalyptic Horror Hunting, by Chris McDowall

I was leafing through the latest edition of Miniature Wargames magazine when I came across an advert for a new game called The Doomed, scheduled for release in early August 2023 by Osprey Publishing.

The Doomed immediately jumped out to me, and I wanted to learn more. It looks like another exciting miniature agnostic title to add to my collection. I tracked down author Chris McDowall (Into the Odd, Electric Bastionland), and he was kind enough to spend some time with me talking about the game, as well as his hobby history.

Powered by RedCircle

Oh, and we also briefly touched upon reading toothpaste ingredients whilst sitting on the toilet in the mid-90s. Halcyon days…

Brent Spivey Talks Mayhem & Rogue Planet

Award-winning game designer Brent Spivey joins me to chat about two of his cult games, Mayhem and Rogue Planet.

Powered by RedCircle

Both of these games are miniature agnostic systems with innovative designs and mechanics.

Rogue Planet is a sci-fantasy skirmish game ideally suited to folks seeking a bit of a 40k/Rogue Trader fix. Mayhem, on the other hand, works great as a mass-battle system for getting your 6mm or 10mm armies on the table. The book includes rules for sieges too, if you want to give your castle terrain a runout.

You can keep up with future updates from Brent by visiting his website Bombshell Games.

Boring Balance, & the Need for Narrative in Wargaming

We make a return to playing Song of Blades & Heroes, one of the most simple and accessible skirmish games on the market. And, in this battle, we’re focusing on storytelling over points, fairness, and balance. The defenders can’t possibly win. But how well can they hold out against a huge Chaos force?

SBH-17

So why do many players prefer unbalanced, narrative scenarios over fair and competitive encounters?

Powered by RedCircle

After all, isn’t tabletop wargaming all about strategy, skill, and balance? Isn’t the whole point to test our tactical abilities against our opponents?

Sure, that’s definitely a big part of it. But it’s not the only part.

SBH-16

Unbalanced scenarios add a layer of excitement and unpredictability to the game. You never know what you might be up against in these scenarios. It could be a massive army against a small group of elite units, or it could be a guerrilla-style ambush on a convoy of tanks. These types of scenarios offer a unique challenge that can’t be replicated in a balanced game.

At its heart, tabletop wargaming is about storytelling. We create armies, paint models, and build terrain because we want to immerse ourselves in epic battles and heroic struggles. We want to feel like we’re part of a grand, sweeping narrative, with all the twists and turns and emotional highs and lows that come with it.

SBH-13

In a fair and balanced game, both players have equal opportunities to win, which means the game’s outcome is largely determined by skill and strategy. While that’s great, it can also become predictable and monotonous after a while. Unbalanced scenarios, on the other hand, keep the game fresh and exciting by forcing players to come up with creative solutions to overcome their disadvantage.

When we play a game that’s heavily weighted in favour of one side or the other, we’re not just trying to win. We’re also trying to tell a story. Maybe we’re playing out the final battle of a long and bitter war, with one side hopelessly outnumbered but fighting with desperate courage. Or maybe we’re staging a daring raid on an enemy stronghold, with the attackers outnumbered but relying on cunning and surprise to carry the day. Whatever the situation, it’s the narrative that drives us, not just the desire to win.

SBH-10

In an unbalanced scenario, the narrative becomes the driving force behind the game. Players can get lost in the story and become more invested in their army’s fate, which adds to the overall gaming experience.

Of course, this kind of approach isn’t for everyone. Some players prefer the purity of a perfectly balanced, competitive encounter, where victory is determined solely by skill and strategy. And that’s totally fine! There’s nothing wrong with wanting a fair fight.

SBH-06

But for those of us who crave a bit more drama and excitement, unbalanced scenarios are where it’s at. We get to take risks, try crazy tactics, and see our armies perform feats of heroism and bravery that would be impossible in a strictly balanced game. We get to tell stories that are full of tension, surprise, and drama – stories that stick with us long after the game is over.

SBH-01

Finally, unbalanced scenarios can be a great leveller. They allow newer players to compete against more experienced players on a more level playing field. When a scenario is unbalanced, the outcome is not determined solely by the players’ skill level. Instead, it’s about how well they can adapt to the challenges presented by the scenario. This can give newer players a fighting chance and motivate them to keep playing.

Be sure to view the full gallery of photos from our game, as well as subscribe to our follow the Tabletop Miniature Hobby Podcast on your listening app of choice.